Tenryuga
Well-Known Member
See, now this is why y'all need to play more fighting games. Generally speaking, the best characters to use to teach newer players to win actually are high tier or top tier characters. Ryu? Ryu's been generally high or top tier in most SFs (hello 9:1 matchups in ST). In games where he isn't there were usually better fundamental characterts (Chun or Ken in 3S, Fei Long in AE2012) Team Scrub in MvC2 (Sent/Cable/CapCom) not only taught you fundamentals, but it was one of the best teams in the game.
More importantly, these characters are usually top tier because they emphasize and excel at whatever it is that defines the meta-game of whatever game they're in. For example, Marvel has always been about being able to confirm random stray hits into damage. This is why you'd rather have someone new learn Magneto or Vergil, because they excel at that. Having them use someone like say Spiderman or anyone else who's more dependent on certain specific setups to get kill combos isn't doing them any favors. Same way that Injustice has a heavy zoning component, which is why someone like Superman or Aquaman is a better choice than Harley or Joker . Making a new player pick one of the latter will end up only teaching them the specific gimmicks that those characters need to win.
I do play other fighters just I was too young or too busy to get competitive until DOA5 came out. If you play Blazblue or Guilty Gear or Skullgirls we should run a few sets sometime because those are games I want to get good at but suck in. And we are on the same page sir. I didn't say you should avoid top tier characters and that they don't teach you the fundamentals you need to win. Jin in Blazblue Calamity Trigger was top tier and he was one of the recommended characters for people just picking it up. I just put it out there that some Top / High tier characters allow you to win but don't teach you the right fundamentals or all of them. This ends up screwing you over if you go up against players who are more fundamentally solid than you or stronger than you in the areas you blow in because the character you chose didn't allow you to develop them.
Take Alpha-152. People consider her enough of a threat and a easy win character that they wanted to ban her at some point yet what skills does she teach other than free cancelling alot and pressing alot of buttons? These are habits that can end up backfiring on you in DOA yet for her they are strong enough that you don't need to have a good or high level of proficiency in other areas of the game like environmental awareness or space control. Someone who is adept at those things will eat Alpha players alive because as you state the characters they may have chosen excel in what defines the meta-game whether they are easy or hard to win with / play.
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