wait till you get your hands on the game before making any assumptions.
Also, you need to understand that a lot of what you're reading is still in the location test stage... meaning .. it is not final.
if you see something you dont like ... voice it to TN .. they are reading.
I get your point, and I did just tell them about it, but what I keep hearing has made me lose my confidence with the team right now.
Also, this is kind of an old tool, so I don't think I'm making any assumptions and it's really not difficult testing this out in practice mode with +15 in mind after a T/OH or whatever.
But whatever, I don't care about that right now. I'm starting to look at the bigger picture.
I'm assuming the nerf to Bass' BT T is a direct result of the input change on WR P+K. Now that it's 4P+K as well as having better frames and much higher damage, it'll likely be used more often. As it's used more often, he'll be in BT more, and since that hit causes a deep stun on hit, he can choose to follow it up with 7K or 4K without fearing a SE.
I'm not sure - I mean, I'm not TN or anything - but that's the only reasonable explanation I could come up with.
Na, not really. The move is slow and even with the new input, it's still the same thing. The frame trap is the same in the current version because you can go for the same mix-up, except that it's slightly less risky on block where you have to either go for the follow-up or something else.
He has better and faster moves for BT transition like 66K imo (6P+K in stun), but it's still a very risky tactic to just go into BT in the first place with or without frame advantage, especially if you have bad habits.