Keep raging people. I've been playing ver.1.04 for 2 days straight and yes the changes are very minor for the most part, barely noticeable in fact.
Safety added for many moves is very much welcome. the damage buffs are welcome.
Nerfing something as retarded as hitomi's 236K ender is very much welcomed. For slower grapple characters this gives them a better fighting chance.
As for other nerfs .. you cant just get only buffs or the character would turn way too OP. With some buffs some nerfs had to happen.. and yes it makes sense.
As I said before, the Bass BT throw will remain intact as per Shimbori.
Reducing the string delay for alpha for the K strings makes perfect sense and makes it less threatening and forces the alpha player to commit more, especially since the string is a reterded high mid high mid. also the increase in the frames of her throw is also welcomed. that shit is 149 dmg on HCT... she shouldnt be able to land it so easily in the first place. especially since the mixup can even be between that and 3 different CBs
Everything Ein got was a fucking buff and now his overall DMG fit well with the rest. and yes that is noticable. Same for Jacky, nerfing his 6P frames was necessary as now with the damage buff it makes the 6P spamming slightly less, but its not like Jacky players stop at 6P anyway.
Christies changes dont changes her overall gameplan except for maybe the GB advantage loss, which is something not really intended in her design in the first place.
Also, saying the complaints about Kokoro are coming from a community that says that she is week because you can sidestep her.. You guys look down on the Japanese players and their opinions and always think they're wrong. Well Matt and I went there and let me tell you that Kokoro is NOT weak. In fact she can be stupidly strong at some points. the fact that everything she has gives her CB potential and every other option is almost just as rewarding is Something not to be taken lightly. but I guess me saying that will only stir up more rage ... If you don't like what I'm saying ask @
Mr. Wah
Eliot's changes were a mixed bag. but 4K became far more useful because it can now be thrown out a bit more safely. and Thats great since its a sidestep killer. You guys, including my self in the past, say that Eliot is weak and garbage. I urge whoever can to come to Japan and fight Ley's Eliot to just try and beat him. Even the guy that won last weeks tourney (Katsuninken) says that he can't beat him. After making the combo video, I also realized how very stupidly strong Eliot can be and how much damage he can dish out from doing so little. which made me realize something: The game is still very young and players have not yet discovered the full potential of even their own characters. Also, despite all the talk and raging, a lot of you don't do frame data research and don;t optimize on the punish either. (I bet that comment is gonna make some people angry)
Oh and Lisa's wiffed 6P4P got fixed .. (you're all welcome by the way)
As I said, Keep complaining. They are reading.
But also, do your damn research.
The games damage reduction would eliminate a big part of what it is now. the buffed damage characters needed it in the CURRENT damage setting.
Whether you like what I say or not, fact still remains: I've tried it and will continue to try it today and I think its really good.
Also, the change log is NOT final and subject to change. It was merely released so that players can test things out at the arcade.
Have a nice day.