Seth Killian leaves Capcom. Is that good for us¿

Matt Ponton

Founder
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A community manager typically has to deal with all games and communities of the company.
 

Arnell Long

Active Member
SFxT is hardly the buggiest fighter ever. I actually enjoy the core game and think it's a really solid fighter.

Trust me, I "enjoyed" the game as well, definitely beating up on Alex Valle and them...hell, I even bought the Limited Edition copy lol...

Anywho bro, show me a main stream fighting game of last and this year's generation that has more "noteworthy" bugs than SFxTK....
 

CyberEvil

Master Ninja
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^That was definitely more comprehensive than I would have gone. Anyway, SFIII was rife with glitches as well, but I'm not sure if you'd count that as last generation considering the arcade release was...well a long time ago.
 

Arnell Long

Active Member
My word still stands...you have 3 different games and I have "one" and you're still unmatched lol...I could find a dozen more but this wont get us anywhere seeing as how there's nothing to win nor lose lmao...

Good day sir... ^_^
 

Rikuto

P-P-P-P-P-P-POWER!

Matt Ponton

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I didn't say anything about him having to have expertise, it's more so that they need to have a general knowledge of each catalog title. From what I hear, Chin is mainly a Dynasty Warrior's fan. For example, if I were to be a community manager of Tecmo I'd have to grab more of an understanding of Ninja Gaiden, Gallop Racer, Fatal Frame, Dynasty Warriors, Samurai Warriors, Dynasty Warriors: Gundam/One PIece, Kenshiro's Rage, plus all of their cellphone franchises as well. It's a lot more than saying "oh it takes no real qualifications then?".
 

Rikuto

P-P-P-P-P-P-POWER!
Well the difference is that I'm making as much fun of myself, as I said that I wanted the job. It would be difficult for Chin to take any real offense to that.
 

d3v

Well-Known Member
^That was definitely more comprehensive than I would have gone. Anyway, SFIII was rife with glitches as well, but I'm not sure if you'd count that as last generation considering the arcade release was...well a long time ago.
3S actually got a fix. The problem was, back in the day, we actually took bugs and glitches and made them part of the metagame. So when Capcom released an update that took out Urien's unblockables, we simply didn't play it and stuck to the build that had the glitches (990512).

The same with other games, builds of CvS2 that took out roll canceling were rejected and Marvel vs. Capcom 2's entire metagame was built on abusing glitches (e.g. Sentinel's fast fly and unfly are unintended).

Back in the day, when we found a bug or glitch, the first thing that came to mind wasn't "oh no a glitch, atch this ASAP," no, it was "how do I exploit this to ruin the other guys day."
 

grap3fruitman

Well-Known Member
Standard Donor
Back in the day, when we found a bug or glitch, the first thing that came to mind wasn't "oh no a glitch, atch this ASAP," no, it was "how do I exploit this to ruin the other guys day."
I kind of wish that DOA was played more so we could find these sorts of "glitches."

 

Scott

Member
I will miss his Evo commentary most of all. Those moments where only S-kill could describe how everyone in the audience had their hands on their head from a heartbreaker. Or how nobody could breathe from the suspense of someone coming within a pixel of beating Daigo.
 

Rikuto

P-P-P-P-P-P-POWER!
I will miss his Evo commentary most of all. Those moments where only S-kill could describe how everyone in the audience had their hands on their head from a heartbreaker. Or how nobody could breathe from the suspense of someone coming within a pixel of beating Daigo.

What makes you think he won't be involved with Evo? That's not something Capcom runs.
 

Scott

Member
What I read made it sound like he was hanging up more than the position of CM. I hope he continues to do the EVO thing but it seemed like he was taking a step away from everything Capcom.
 
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