Chin's a nice guy but I don't think he has a real grasp of fighting games or the scene surrounding them.Chin has been holding it down for Europe though.
Chin's a nice guy but I don't think he has a real grasp of fighting games or the scene surrounding them.Chin has been holding it down for Europe though.
SFxT is hardly the buggiest fighter ever. I actually enjoy the core game and think it's a really solid fighter.
A community manager typically has to deal with all games and communities of the company.
Chin's a nice guy but I don't think he has a real grasp of fighting games or the scene surrounding them.
A community manager typically has to deal with all games and communities of the company.
So basically what you're trying to say is that the job has no real qualifications?
3S actually got a fix. The problem was, back in the day, we actually took bugs and glitches and made them part of the metagame. So when Capcom released an update that took out Urien's unblockables, we simply didn't play it and stuck to the build that had the glitches (990512).^That was definitely more comprehensive than I would have gone. Anyway, SFIII was rife with glitches as well, but I'm not sure if you'd count that as last generation considering the arcade release was...well a long time ago.
I kind of wish that DOA was played more so we could find these sorts of "glitches."Back in the day, when we found a bug or glitch, the first thing that came to mind wasn't "oh no a glitch, atch this ASAP," no, it was "how do I exploit this to ruin the other guys day."
I will miss his Evo commentary most of all. Those moments where only S-kill could describe how everyone in the audience had their hands on their head from a heartbreaker. Or how nobody could breathe from the suspense of someone coming within a pixel of beating Daigo.