Yeah i hope the use some of this in DOA5. What exactly is delay attacks, i know what it means but i havent seen many in DOA.to some extent yes, but its much more than that.
- it forces a player to choose between free-canceling and delay exclusively. the current system allows a fair amount of randomness
- it makes it easier for the defender to react well, reduces the need to hold as well since your best options out of this situation are to keep blocking or interrupt the attacker
- the attacker STILL gets most of the legit perks that string delay grants.
overall DrDogg's suggestion will make this particular aspect of the combo system a whole lot fairer for both parties
Yeah i hope the use some of this in DOA5. What exactly is delay attacks, i know what it means but i havent seen many in DOA.
Oh wait yeah im thinking of delay attacks being a different attack, like in most games. I rarely do delay attacks because i dont know how long the delay opening is.Pretty much every attack in DoA can be delayed. Like Hitomi's 6k2k you can extremely delay that low thus creating a guessing game of false advantage
Got my avatar just for you and yeah if your good at delaying in DOA its incredibly annoying, since many times i over spam the counter button.The problem is the delay window, no the fact that they can be delayed themselves. I can delay many strings in VF5FS, just not abuse the fuck out of it like in DOA.
You all should definitely start using avatars.
Got my avatar just for you and yeah if your good at delaying in DOA its incredibly annoying, since many times i over spam the counter button.
String delay should require commitment at the very least. For instance, if you want to delay a string, you should have to press the button you want to delay to, and hold it, and the move would execute on the release. >> At the very least.
You mean kinda like Jean Kujo's strings in VF5FS¿
Pretty much every attack in DoA can be delayed. Like Hitomi's 6k2k you can extremely delay that low thus creating a guessing game of false advantage
What is the purpose of delaying strings in Virtua Fighter? Is it to mix up your opponent.
this...@Berserk - There are too many variations and crushes that you could use as well to attempt such a risky read. Especially now since counters don't do as much damage and if you get stunned you could lose a ton of health for such a risky read.
The reason we went for so many crazy interrupt attempts in DoA4 was because the hold was strong there was no reason to not go for it.
I think its unrealistic to ask them to add animation to cancels at this stage, and its likely impractical in a play-flow perspective.
The core issue is the stun game and whether there are solid enough guaranteed attacks.