Yeah man. I'm also glad Shimbori has a vision for his own game. Critical Bursts came from Team Ninja, not the fans.
When a surprisingly solid mechanic comes from someone we've had doubts in, it just makes you realize he's no idiot.
I can't wait to get my hands on the final build to learn the ins and outs of the new system.
To play devil's advocate, Critical Burst has now been toned down. It's safe to assume it will take more effort to reach a CB now. We need to examine the game to see exactly how much effort is now required, but if it's difficult to reach a CB before the 4th hit in a combo, CB no longer has an impact on the game, positive or negative.
At E3, you could easily CB on the 3rd hit and take a risk to CB on the second hit. That made CB dangerous and gave us a good way to avoid the counter/stun system.
Sitdown stuns.
Bayman and Leon's both add 16 to the threshold after a stun.
Hayabusa's Sitdown adds 13 to the threshold.
Hayate's adds 15.
(For those kind of curious about what the range of the numbers could be. Even though they are from the previous.)
So with limited testing I see they have a formula for it. The number added is the damage after the scaling. So maybe the scaling is being tweaked as well.
This was my take on it as well. I'm surprised DOAD has a stun counter though. I wonder if we'll see the same thing in DOA5.
Which sit-down stuns are you referring to? With Bayman, is that stun value for his CH 3K or NH P+K?
If we take your DOAD numbers and plug them into the E3 build of DOA5, they still don't add up unless you count the first stun. If Bayman's CH 3K only does 16, toward a former max of 36 to get CB, then without counting the first stun, his CB would need a stun value of at least 20. I can't imagine that's the case, so I'm assuming the first hit counts toward the stun value now.
On a side note, does anyone know if akira has his unblockable string? that may be where his damage lies. Besides that, akira is a VERY good pressure character, so they may have changed his playstyle from Nightmare-ish to a more speedy version.
Trust me, if that was 100% FS Akira, you guys would be complaining.
The unblockable string is in, but the damage as of E3 wasn't particularly significant. Still a threat of course.
Also, 100% FS Akira would be SS tier in the E3 build. Let's hope that isn't the case, or that the DOA characters get buffed to match him.
Close counterhit bodycheck will make up for his lack of combo prowess. And ruin many a day.
At E3, the bodycheck didn't inflict varied damage like it does in VF. It was a set value and not overly significant.