Because damage is scaled when you do a low on a standing guard opponent.So I think there's an issue with Raidou regarding .
on NH does 26 points of raw damage. However when you do on a "Standing" guard opponent, he's only getting 20 points of raw damage. Why is that?
Nice find! Only works on mid wake up kick yeah?Another good thing about 66T is that if they tech, even though you're at -4 the distance is great enough that if you backdash they will whiff most forms of retaliation, of course this varies from character to character.
It has to be immediate, if they delay it the trick won't work. If they stay on the ground though you can tech them.
> (+12 if successful force tech, -23 if they tech)
> (+22 on successful force tech, +0 if they tech)
> (+15 if successful force tech, -3 if they tech)
> (whiff) > (+16 if successful force tech, don't use this setup if they tech!)
> (whiff) > (+15 if successful force tech, don't use this setup if they tech!)
I think the advantage granted may vary depending on which kind of tech roll your opponent does. The numbers provide a rough indication of how much advantage you're expected to get on the basis of repeated testing.I tried the force techs setup of Jaimy (very nice work) but I'm not able to get the same frame datas for some strings:
I got a +10 if the force tech is succesfull.
I got a -1 if the force tech is unsuccesfull (sometimes a -6 but I believe that this depends from Raidou's distance).
I got a + 16 if the force tech is succesfull.
Very likly I'm doing something wrong in the training, but I can't really say what. Some other people could give a confirmation that the infos of Jaimy are actually the correct ones (as I think)?
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Finally someone could give me some explanations about how to make use of these strings?
I'm not able to understand how to put in practice the whiff concept: do I need to start the move placed in a long range from the opponent?
I hope they change his EWGF from -6 to -5 on block. (from semi-safe to safe on block). I also hope his 9K will be useful as a launcher just like in Dimensions where it would launch on deep stun levels. A damage buff to his Underworld Drop would be appreciated as well to balance the risk-reward ratio, same for his i30 OH.So folks, a new patch is coming out on the 11th, and if team ninjas track record is consistent we can expect changes to Raidou.
Hopes?
Expectations?