PC: Community Mod Resources

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Goarmagon

Well-Known Member
Standard Donor
Transparent. Also has there been any progress towards increasing the texture quality for stages and characters yet? I can hide the crappy quality with sweet fx boosting the lighting engine but there are times where its still obvious its a ps3 game.
 
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syasuker

Member
for a shirt this dark, should I bother making it transparent?

lyUaTrx.jpg


also, made a shirtless version, because why not

VNlhagR.jpg


I think that you are using the parts must be transparent

I del mod

welcome to 3dm

I fixed some bugs
 
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bbb

Well-Known Member
Transparent. Also has there been any progress towards increasing the texture quality for stages and characters yet? I can hide the crappy quality with sweet fx boosting the lighting engine but there are times where its still obvious its a ps3 game.

theres a couple nice stages with better textures here.

https://onedrive.live.com/?cid=bf9b...183&ithint=folder,7z&authkey=!AOfhrd__5YNc_fI

unfortunately though its umod. I tried to inject them into the stage to use normally, but there was just so many textures and hard to figure out where to inject some of them.

if anyone wants to go through the trouble of doing that, I would appreciate it :)

I think that you are using the parts must be transparent

I del mod

welcome to 3dm

I fixed some bugs

i took the shirt from an xps model along with the swimwear. its transparent by default, but since changing the colour to black, wasn't sure if i should bother to keep it transparent.
 

Freklesfreak

New Member
Hi i have a problem with ink_reshuffle, i´ve made a couple of swapings but when i try to play the game just stay in the loading screen, any idea how to fix it?
 

syasuker

Member
theres a couple nice stages with better textures here.

https://onedrive.live.com/?cid=bf9b...183&ithint=folder,7z&authkey=!AOfhrd__5YNc_fI

unfortunately though its umod. I tried to inject them into the stage to use normally, but there was just so many textures and hard to figure out where to inject some of them.

if anyone wants to go through the trouble of doing that, I would appreciate it :)



i took the shirt from an xps model along with the swimwear. its transparent by default, but since changing the colour to black, wasn't sure if i should bother to keep it transparent.


OK,aesthetic problems
xD
 

The Enforcer

Well-Known Member
Ok, finally been on the prowl with page updates. I had to go through 20+ pages this time, XD I have a list compiled and intend to updated the first page soon.

Now that I'm starting to get caught up. A few things
Awesome job to @bbb, @navmesh, @mralex, @immi for all of the constant progress. I dig the results.

Questions:
1) Has there been any reliable extraction methods for Senran Kagura costumes yet? I've dumped most of them, and can provide info for archivarius if helpful, but thought I would ask before I take the time to dig at the rest of the file names.

2) What's the scoop with lnkreshuffle and the game version numbers. I'm still using V1.02. Will reshuffle v3 work with that, or did I mistakenly see a reference to a v4 that I should be looking for? Are there still any setbacks with lnk reshuffle? I thought there use to be an issue with addresses being misaligned, or is it possible to update a container more than once? If replaced will it added a new entry again?

3) What's the shortest explanation of how to do this custom mesh exporting now? Import tmc, export singular mesh? Is there a separate tool/script for weights if not using an existing DOA mesh?
 
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mralex

Well-Known Member
If i wanna export an xbox360 ver. and put it in the pc ver
How can i put the animations in the costumes? is the same process with weight transfer?
 

bbb

Well-Known Member
Ok, finally been on the prowl with page updates. I had to go through 20+ pages this time, XD I have a list compiled and intend to updated the first page soon.

Now that I'm starting to get caught up. A few things
Awesome job to @bbb, @navmesh, @mralex, @immi for all of the constant progress. I dig the results.

Questions:
1) Has there been any reliable extraction methods for Senran Kagura costumes yet? I've dumped most of them, and can provide info for archivarius if helpful, but thought I would ask before I take the time to dig at the rest of the file names.

2) What's the scoop with lnkreshuffle and the game version numbers. I'm still using V1.02. Will reshuffle v3 work with that, or did I mistakenly see a reference to a v4 that I should be looking for? Are there still any setbacks with lnk reshuffle? I thought there use to be an issue with addresses being misaligned, or is it possible to update a container more than once? If replaced will it added a new entry again?

3) What's the shortest explanation of how to do this custom mesh exporting now? Import tmc, export singular mesh? Is there a separate tool/script for weights if not using an existing DOA mesh?

Thanks :)

1. not sure

2. lnk reshuffle v3 will still work on 1.02. theres 3 different dll files for the 3 versions of the game in the v3 download, but switching to v3 must be done on a clean, un-lnk shuffled version of the game. v3 made it so your not actually replacing anything, sort of just putting a layer on top. if you want to remove anything you swapped, you only need to delete a line of text to get the original back.

v4 is not released yet. will support adding new hair slots instead of swapping existing ones.

3. install blender plugins, import tmc file in blender, import obj of custom mesh in blender, transfer weights from tmc to obj, export obj as tmcmesh, swap custom texture with texture tool, delete original tmc mesh with TMC Polygon tool, add in new custom tmcmesh into the deleted slot using TMC Polygon insert tool. thats it

the blender plugin allows you to do whatever you want with the weights.

If i wanna export an xbox360 ver. and put it in the pc ver
How can i put the animations in the costumes? is the same process with weight transfer?

you must use a tmc with similar animation and transfer the weights. must be injected back into the same tmc to work. if no similar animation exists, then it wont be possible
 

robhal

New Member
Hi there.

If I recall correctly, there are some talks about porting both NGRE Momiji Indigo Happi and Ayane Crimson Butterfly costumes to DOA5LR. How is it going, any news or WIP yet? Thank you.
 

bbb

Well-Known Member
Hi there.

If I recall correctly, there are some talks about porting both NGRE Momiji Indigo Happi and Ayane Crimson Butterfly costumes to DOA5LR. How is it going, any news or WIP yet? Thank you.

I was thinking of doing the Indigo Happi when I want to take a break from the gothic mods. thinking about also documenting it to maybe make a blender tutorial.

Protocol X27 was planning to do the ayane costume, idk if he still plans to. I could add that to my list if nothing is heard about it after awhile. but would probably be after my miyako character pack
 
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