AlexXsWx
Active Member
When framedata was introduced to me and I understood what is advantage and disadvantage, I thought I need to remember what moves are safe and what aren't. However this only helps for the character you know very well and is not of much use when you try to throw-punish your opponent. So I tried to figure out common sense behind the safety, and here are my observations:
For example, Helena's has execution frames 19 (2) 18 and is -2 on guard.
And ideal unsafe move would be interrupting a string at a fast tracking low kick.
For example, Ayane's (With back to foe) has execution frames 14 (3) 24 and is -12 on guard.
Of course, there are exceptions, but most moves seems to hold this idea. Let me know If you know moves that clearly stand out of this concept and don't have obvious reason why.
Other than that - what do you think about this? Have you noticed any other properties that contribute towards or against safety?
Update: by safety here I only mean frame advantage or frame disadvantage on guard that does not guarantee any punishment. E.g. things related to mind games or human reaction are out of my concern here.
- High moves are safer than mid, mids are safer than lows.
- Punches are safer than kicks.
- Non-tracking moves are safer than tracking moves.
- End of a string is safer than interrupting a string.
- Slow moves are safer than fast moves.
For example, Helena's has execution frames 19 (2) 18 and is -2 on guard.
And ideal unsafe move would be interrupting a string at a fast tracking low kick.
For example, Ayane's (With back to foe) has execution frames 14 (3) 24 and is -12 on guard.
Of course, there are exceptions, but most moves seems to hold this idea. Let me know If you know moves that clearly stand out of this concept and don't have obvious reason why.
Other than that - what do you think about this? Have you noticed any other properties that contribute towards or against safety?
Update: by safety here I only mean frame advantage or frame disadvantage on guard that does not guarantee any punishment. E.g. things related to mind games or human reaction are out of my concern here.
Last edited: