In order for a fighting game to play like chess, it would have to be a shitload of mirror matches all the time.
I guess chess WAS the worst example. I do not mean characters to be identical. I mean that... let's say a character has an i3 launcher and will hit you first unless you space them out, no matter what you do. That character should by no means deal 45% damage and able to reset you three times. Just no. It should have meager damage and lots of mobility and its game is to jump in at you and sting like a bee.
Similarly a character who has insanely high damage should find it hard to sell that damage but once they are in, kersplat you.
I'm talking about equity not equalness, in effect.
There are too many absolute gods in fighting games with no fucking weaknesses to speak of.
EDIT: To this effect there would be the following character types:
- The Brute (Bash-Yo Feis is a sumo wrestler. He can reset you 6 times for 90% damage but you can keep him out and the player needs to work real hard on footsies and spacing to get in and sell it.)
- The Backstabber (Snee'Kay is a ninja girl. She can teleport, and her i3 launcher sets you up for a steady 25% damage, but her blockstrings are lacking. Her recovery frames are also quick but her comeback potential is her greatest weakness.)
- The Zoner (Gunjay McShootcha is a cowboy. He's absolutely ass upclose but his keepout game with his pistols and landmines create the perfect zoning, and blast juggles make him an awesome character to play.)
- The Disabler (BelowThirtyTwo is an arctic explorer. He has a huge slate of ice he slides around on and if he tosses it at you, you freeze even if you block it. The only way to avoid it is to duck or jump over it. He has eight different directions from which the ice can come from and his resets are legendary. If he's caught in his recovery frames, he's toast. Meeeelting.)
- The Rushdowner (Trame Frap is a boxer lady with a fro. 'cept she's azn. Her below belt punches are legendary and she specializes in blockstrings. Once she's in, she's hard to keep out, but she has to work real hard to stay in because her damage is ass.)
And so on, I could make up more but you can see how I'd give each one of them glaring weaknesses.