Lol an essay guide delivered to my desk?
It is like it has to be so black and white.
Here is another question, "Why would you want or be in support of the mentality of everyone dropping their characters for others?". That makes no sense.
Why not have a system that can allow people to play the characters they like while executing their gameplan without being punished for it?
It is like you want less variability and less options.
Also, as an aside, this is a great read I suggest folks take a look at.
Man, I wish Brute was still posting on this site, one of the few intelligent posters that brought good discussion to the table.
It is like it has to be so black and white.
Here is another question, "Why would you want or be in support of the mentality of everyone dropping their characters for others?". That makes no sense.
Why not have a system that can allow people to play the characters they like while executing their gameplan without being punished for it?
It is like you want less variability and less options.
Also, as an aside, this is a great read I suggest folks take a look at.
Man, I wish Brute was still posting on this site, one of the few intelligent posters that brought good discussion to the table.
A Brute Perspective on Sidestepping
The new sidestep system has to be one of the most polarizing gameplay mechanics in DOA6. There’s a reason for that, and it’s not as simple as “you need to get good and learn to adapt” or “they dodge everything and it’s unfair.” I think it’s a bit more complicated than that, so just hear me out...
www.freestepdodge.com