I was discussing this with my friend in Japan (A Super Turbo player who still plays in Japanese arcades to this day) and thought I would throw this out there for anyone else.
Personally, I feel that just throwing a "large pot prize" out there really hurts the community more so than benefits.
I'm not trying to say that having a large cash prize is bad. I am just saying that when the main feature of a tournament is the size of the prize, the competition surrounding that tournament can be flooded by those of a much lower tier. I feel that this was evident when Dead or Alive 4 was added to the Evo line-up and (I forget the exact number) but there were a number of players who just entered to get a chance at a "guess right" "easy" money, around five times the number of players who typically played Dead or Alive 4 competitively. Granted, the usual DOA4 suspects made it through the pools, but no one was going around saying "Wow, DOA4 had a 90-man tournament!" but just looked at the number of players playing for the prize and not the game. Bill Menoutis tried the same thing with DOATEC2k7, and looking back I wonder if it was the prize that enticed everyone to come. I don't remember the exact numbers as well, but I think it was within 20-30. It was also the first Dead or Alive 4 major shortly after the release of DOA4.1.
Then you have gaming events such as World Cyber Games, Major League Gaming, and Championship Gaming Series. My major gripe is with CGS. I will admit I didn't follow the community back alleys when this series was going on, mainly because I didn't trust the format. It distracted the player base from discussing their game by promising fame and riches (of a standard $30,000 salary). Although a few of them came out with fame, I know a few also didn't come out with any riches.
Also, there are certainly those who have the reason to play for the cash to fund the trip. But, as both ShoRyuKenand Sonic Hurricane have brought up many times: The odds are against you, even if you place, to break even on the tournament. Especially with a community as small as ours.
I wonder though, if you take out the cash prize from the tournament, what are you left with? I would think that you'd be left with players who just want to play the game, learn more about it, and share what they learn with others who strike an interest. I think that it comes down to the cash prize not making the tournament, but the community of players making the cash prize. As the community shares its knowledge, grows, and matures, I'm sure that more people will participate. Then, you have more heads for the fee, and in turn increase the level of competition and cash prize.
So, just curious, what are your takes on cash prizes being the main draw of a tournament? Should the community playing the game be the focus? or how much the first place placer receives?
Personally, I feel that just throwing a "large pot prize" out there really hurts the community more so than benefits.
I'm not trying to say that having a large cash prize is bad. I am just saying that when the main feature of a tournament is the size of the prize, the competition surrounding that tournament can be flooded by those of a much lower tier. I feel that this was evident when Dead or Alive 4 was added to the Evo line-up and (I forget the exact number) but there were a number of players who just entered to get a chance at a "guess right" "easy" money, around five times the number of players who typically played Dead or Alive 4 competitively. Granted, the usual DOA4 suspects made it through the pools, but no one was going around saying "Wow, DOA4 had a 90-man tournament!" but just looked at the number of players playing for the prize and not the game. Bill Menoutis tried the same thing with DOATEC2k7, and looking back I wonder if it was the prize that enticed everyone to come. I don't remember the exact numbers as well, but I think it was within 20-30. It was also the first Dead or Alive 4 major shortly after the release of DOA4.1.
Then you have gaming events such as World Cyber Games, Major League Gaming, and Championship Gaming Series. My major gripe is with CGS. I will admit I didn't follow the community back alleys when this series was going on, mainly because I didn't trust the format. It distracted the player base from discussing their game by promising fame and riches (of a standard $30,000 salary). Although a few of them came out with fame, I know a few also didn't come out with any riches.
Also, there are certainly those who have the reason to play for the cash to fund the trip. But, as both ShoRyuKenand Sonic Hurricane have brought up many times: The odds are against you, even if you place, to break even on the tournament. Especially with a community as small as ours.
I wonder though, if you take out the cash prize from the tournament, what are you left with? I would think that you'd be left with players who just want to play the game, learn more about it, and share what they learn with others who strike an interest. I think that it comes down to the cash prize not making the tournament, but the community of players making the cash prize. As the community shares its knowledge, grows, and matures, I'm sure that more people will participate. Then, you have more heads for the fee, and in turn increase the level of competition and cash prize.
So, just curious, what are your takes on cash prizes being the main draw of a tournament? Should the community playing the game be the focus? or how much the first place placer receives?