So don't know if this is common knowledge or not, but I hadn't known about this: it looks like it's possible to throw someone after they've teched without them having an opportunity to be able to strike out of the throw. I've tried two setups on Kasumi and Jann Lee with both Helena and Tina and they've both worked; the timing is not too hard but you have to be a little precise. Set the CPU to recover and respond with high punch.
With Tina, use f+k 6pp6k then walk up and throw after the tech.
With Helena, use 9k 6kk and then BKO throw after the tech.
The timing should catch them very slightly after they become vertical. If done correctly, their attack won't even come out before the throw connects. This isn't guaranteed as they can crouch out of the tech but basically they have to pick crouch or get thrown; done correctly, there's no risk of anything that's not a crouch attack hitting you as best I can tell; even tech crouching attacks The throw doesn't matter; I have gotten JO Cyclone to work and the BKO throw for Helena is obviously a nasty extra little bit of vortex for her. The way out of this is of course don't tech, but with pseudo set ups I think this could be a very nasty tool for what looks like the entire cast. This doesn't seem to work on a force tech at all, at least not with any of Tina's set ups. Nonetheless, if you anticipate a tech you have a much less risky mid/throw mixup available provided the throw is timed right. Could be very nasty.
With Tina, use f+k 6pp6k then walk up and throw after the tech.
With Helena, use 9k 6kk and then BKO throw after the tech.
The timing should catch them very slightly after they become vertical. If done correctly, their attack won't even come out before the throw connects. This isn't guaranteed as they can crouch out of the tech but basically they have to pick crouch or get thrown; done correctly, there's no risk of anything that's not a crouch attack hitting you as best I can tell; even tech crouching attacks The throw doesn't matter; I have gotten JO Cyclone to work and the BKO throw for Helena is obviously a nasty extra little bit of vortex for her. The way out of this is of course don't tech, but with pseudo set ups I think this could be a very nasty tool for what looks like the entire cast. This doesn't seem to work on a force tech at all, at least not with any of Tina's set ups. Nonetheless, if you anticipate a tech you have a much less risky mid/throw mixup available provided the throw is timed right. Could be very nasty.