Well while there is truth in that, there's one thing you overlooked:Also if Hayate's CB is a mid punch then there is absolutely no reason to do a mid punch launch at the max threshold unless the stun doesn't allow for CB. This is because if the mid punch launcher connects then the CB would have surely connected and granted you aditional damage.
If your stun is deep enough you can do then BT for a guaranteed launcher
Yea your probably doing it wrong.... Is the person in critical stun (red)? I put the CPU to use stagger escape (fast) and it worked every timeI'm not able to make this happen. If I try something like , , , , *sit down stun* they recover from the stun with stagger escape quicker than you can follow-up with anything.
Am I doin' it wrong?
Yea your probably doing it wrong.... Is the person in critical stun (red)? I put the CPU to use stagger escape (fast) and it worked every time
Fastest Escape can pretty much Dodge everything lol.... which is why people are asking to dumb it down...Oh, okay. Fastest escape does not work however.
It'd help people out a lot if it worked better for some characters as opposed to others. You can escape anything from Hayate really.
Recorded on my phone. Please excuse the fidelity (ˇ一ˇ)
1. 3P,3K,6P,8K,66K,K,K (83dmg) In the vid, I wasn't crouching at the start, so no stun, meaning it din't ~combine~ but you get the point lol. Not gonna re-record.
2. 8P+K,P,9P,7P,3P,P,P,P,P (88dmg)
3. 9P,7P,3P,6K,9K,K,K (91dmg)
4. 6P,6P,6P,6P,6K,6K,P,P,P,P (101dmg)[/media]
^ω^ I just spent lotsa time in training mode since I have nobody to play offline n no internet installed in my barracks yet. Possibly a good thing or else I might've been better tempted to skimp out on it.There you go, you're getting the point. To be effective with Hayate, there's no real bar on what his combos are (outside of following up the lows and 1k because there are special conditions with those.
He have a YouTube page?I'd hope Allan Paris has something to add to it as well since he's the best Hayate I've seen so far.
It's more than that, it's about... 3 frames because otherwise Hitomi would be able to duck after 236k which is -1 yet Tina can always grab her, I think 5 frame grabbers can do the same.isn't necessarily unsafe. If you try to duck a throw, you will get grabbed. If you attack, you will HCH. Apparently, it takes 1 frame to duck.
It's more than that, it's about... 3 frames because otherwise Hitomi would be able to duck after 236k which is -1 yet Tina can always grab her, I think 5 frame grabbers can do the same.