Renarism
Active Member
Hey everyone,
I know I've been MIA for a second but I've been training for upcoming tournaments ... due to my hiatus I took I am a bit rusty but I am also working on a little guide for my main character Tina Armstrong.
Being considered one of if not the best Tina player by the community is an honor and Inspired me to make this
Gamertag: Renarism
Main: Tina Armstrong
Backups: Kokoro & Helena
-One of top & well-known DOA players
-IGN Pro League Player
-Notable top Tina user.
**Intro --
I use Tina's sheer force to my advantage. I normally would suggest going for her powerhouse combos and grabs with counterbaits mixed in. Keep the opponent guessing and counter happy and you'll have an easy win.
Where Tina rocks in strength she lacks in speed. Though she's the quickest of the grapplers she can get beat out most of the time by the likes of Kasumi and Christie so knowing your frames and moveset well will come in handy for your defense's sake.
Your first step after learning Tina's moveset in sparring mode is to learn a few of her strongest powerhouse combos that are capable of draining 50%+ of your opponents health.
basics--
**RENARISM POWERHOUSE COMBOS**
-- , , , (CB), , ,
-- , , , (CB), , ,
-- , , , (CB), , ,
-- (on heavy) , , , (CB), , , ,
--, , , (CB), , ,
--, , , (CB), , . (no tech)
--, , (CB), , ,
--, , , (CB), , ,
--, , , (CB), , ,
**PRESSURE**
Tina can build a lot of pressure in a match, making your opponent terrified to counter or guess wrong -- use this to your ADVANTAGE!! This is part of Tina's main game...USE IT! Punish the opponent with Tina's power grabs every chance you get will pressure the opponent to think twice before randomly countering or not counter at all -- this will leave them open to CB's and Launchers.
You have quite a few options available to you with Tina's bait game. Learn some of Tina's pressure moves and combos to keep the baiting and pressure on your opponent to the point where they are immobilized.
-- Successful hit will put you in back stance and the opponent stunned.
Tina has a lot of options from this stance such as: , , (), ,
or you could cancel out and get a CB ()
-- Successful critical hit will put opponent into a stun.
-- Slow but successful hit will put opponent into stun.
()-- On critical it can put opponent into a back stance with , or a limbo with
, , , , (guaranteed)
, , (Guaranteed)
, , (Force tech)
, , , , , (guaranteed)
(Videos coming for both parts -- will be continued...)
~Renarism
I know I've been MIA for a second but I've been training for upcoming tournaments ... due to my hiatus I took I am a bit rusty but I am also working on a little guide for my main character Tina Armstrong.
Being considered one of if not the best Tina player by the community is an honor and Inspired me to make this
Gamertag: Renarism
Main: Tina Armstrong
Backups: Kokoro & Helena
-One of top & well-known DOA players
-IGN Pro League Player
-Notable top Tina user.
**Intro --
I use Tina's sheer force to my advantage. I normally would suggest going for her powerhouse combos and grabs with counterbaits mixed in. Keep the opponent guessing and counter happy and you'll have an easy win.
Where Tina rocks in strength she lacks in speed. Though she's the quickest of the grapplers she can get beat out most of the time by the likes of Kasumi and Christie so knowing your frames and moveset well will come in handy for your defense's sake.
Your first step after learning Tina's moveset in sparring mode is to learn a few of her strongest powerhouse combos that are capable of draining 50%+ of your opponents health.
basics--
**RENARISM POWERHOUSE COMBOS**
-- , , , (CB), , ,
-- , , , (CB), , ,
-- , , , (CB), , ,
-- (on heavy) , , , (CB), , , ,
--, , , (CB), , ,
--, , , (CB), , . (no tech)
--, , (CB), , ,
--, , , (CB), , ,
--, , , (CB), , ,
**PRESSURE**
Tina can build a lot of pressure in a match, making your opponent terrified to counter or guess wrong -- use this to your ADVANTAGE!! This is part of Tina's main game...USE IT! Punish the opponent with Tina's power grabs every chance you get will pressure the opponent to think twice before randomly countering or not counter at all -- this will leave them open to CB's and Launchers.
You have quite a few options available to you with Tina's bait game. Learn some of Tina's pressure moves and combos to keep the baiting and pressure on your opponent to the point where they are immobilized.
-- Successful hit will put you in back stance and the opponent stunned.
Tina has a lot of options from this stance such as: , , (), ,
or you could cancel out and get a CB ()
-- Successful critical hit will put opponent into a stun.
-- Slow but successful hit will put opponent into stun.
()-- On critical it can put opponent into a back stance with , or a limbo with
, , , , (guaranteed)
, , (Guaranteed)
, , (Force tech)
, , , , , (guaranteed)
(Videos coming for both parts -- will be continued...)
~Renarism