Camel with 2 thumbs

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  • Kasumi has some of the best practical knockdowns in doa6, being +20 to +40 allowing her actually apply ground pressure, but her juggle game is trash, especially vs mid weights and above
    XxNoriakixX
    XxNoriakixX
    I think she is fine and her new additions make her combos fun and reliable vs all weight classes while still doing decent dmg. I mean she is fast and supposed to hit you with wet noodles lol
    Unforgettable, the most aptly named track in doa6 'cause that song is actually godlike
    Brute
    Brute
    I'm not saying this to be a contrarian, but I legit despise that track, and switched to using all character themes primarily to avoid it and it alone.
    Swapping back and forth between the different set pieces and hearing it restart over and over every match was driving me insane.

    Least favorite track, second least favorite stage.
    SaihateDYNAMO
    SaihateDYNAMO
    The song literally screams “museum” in every possible way. Vivaldi could never
    DestructionBomb
    DestructionBomb
    My favorite is still the training stage theme in 6. One of my favorite themes in that game.
    I've just played 3 games back to back where the main character loses their left arm but get a sweet mechanical one; mgs the phantom pain, dmc5 and sekiro, the hell is this grudge against left arms in the industry lol
    DestructionBomb
    DestructionBomb
    Even Raidou is doing it KEK.

    JPN game developers in a secret meeting: "Hey, one mechanical arm oozes kulnezz, what you guys think?"

    "Ye ye yee! lets do it!"
    Oh snap, Rip vs Ryan Hart is actually happening, hope it isn't a blowout, i want to see a good match! Law vs Kazuya let's go!
    • Like
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    ChaolanLegacy
    ChaolanLegacy
    It'll be an interesting match as long as Ryan Hart practices and re-ups his play/level. The champ, the veteran who left for another game and might not have it anymore vs the Pokken champion and multi-game god, clash of the centuries.
    Do you think they should give the bound property to more moves or are you okay with the ones we have right now?
    Force_of_Nature
    Force_of_Nature
    Tekken's more or less just as balanced as the typical 3D fighter. Basically you can make most characters work and be somewhat successful with them. I personally prefer DOA to Tekken, because IMO I can tell that players are thinking more in DOA matches compared to Tekken where more techniques are relatively abusable.
    Brute
    Brute
    "I don't want doa to turn into a 2 combo 1 reset = death type,"
    -So, I take it you're not all that crazy about DOA6?
    Camel with 2 thumbs
    Camel with 2 thumbs
    Dawg I am loving doa6
    For the love of Bankotsubo ppl, learn your maximum sidestep punishes with the S button, that is free 90-140pts of unbreakable dmg and every character has access to it
    after playing Sekiro and Nioh, i have to say im not a huge fan of the whole "deplete the enemy's stamina to open them up for big damage" mechanic, especially on bosses
    Force_of_Nature
    Force_of_Nature
    Honestly FromSoftware have been like this for ages (including Demon's Souls and prior). They've never been anything more than a mediocre developer, that got lucky that the Dark Souls games appeals to the "Hardcore, brutal punishing difficulty" crowd. Team NINJA made a better Soulsborne game in one try with Nioh.
    XxNoriakixX
    XxNoriakixX
    I am talking about things like directional inputs such as kicks, jump attacks or varying attack patterns instead of your standard 3 hit slashes and charges. I find the arm upgrades quite frankly underwhelming. I think Demon and Dark Souls were accidents, like whoops we made great games. I loved these 2 but they never moved on, only recycled and swapped a few things. I was sick of From after Dks2
    Camel with 2 thumbs
    Camel with 2 thumbs
    I feel completely the opposite from all of y'all but hey, we don't have agree on anything at the end of the day. I think Sekiro rocks and if y'all think nioh is better then that's cool to
    Screw you Sekiro for making me feel bad for dying too many times :mad:
    Camel with 2 thumbs
    Camel with 2 thumbs
    honestly most of my deaths came from me trying to play it like a souls game, which it tottaly isn't, but once you understand that you're a sneaky ninja, not a tanky warrior, it clicks and it gets alot easier from there, boss fights are still a bitch though
    Nuke-Nin
    Nuke-Nin
    Don't feel bad, you gotta master that parry mechanic somehow!
    Camel with 2 thumbs
    Camel with 2 thumbs
    @Nuke-Nin master the parry = just mash that shit out lol
    Hours into Sekiro and so far my only gripe is that parry and block are bound to the same button, and that some enemies require jumping to kill like we're playing gosh darn mario, but other than that, game is dope, and once I get out the souls mindset I'll enjoy it even more
    Hitomi's sweep ain't shit in this game! At least in previous entries you had to SE to make it useless, now it's just useless by default, shame
    samuraihachi
    samuraihachi
    How's it useless? Seems ok to me.
    Camel with 2 thumbs
    Camel with 2 thumbs
    +2 on NH, +4 on CH, what's there to fear? especially with fast characters with good crushes? Outside of stages with slipstun this move is laughable
    samuraihachi
    samuraihachi
    True. A lot of lows aren't as good as they were in 5 but its still hard to see coming and can be a good mixup after 6T.
    I have pseudo force techs with nico and I don't even use that stupid character
    Camel with 2 thumbs
    Camel with 2 thumbs
    Launch into bound into dash 2k into...i forget the rest, I have it written down in my notes, ill reply again when I get home
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    Camel with 2 thumbs
    Camel with 2 thumbs
    okay, so it's launch, 8pp, dash, delay (you need to wait till their legs flatten after the ground bounce, do it too soon and you'll hit them in the air and get nothing, do it too late and your ground hit will whiff, sounds complicated but the timing's not that crazy, i don't use nico and even i have the timing down), 2k,2p. beats WU kick and delay WU, and if they tech you're still +5 to +7 so you can still pressure
    • Like
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    Camel with 2 thumbs
    Camel with 2 thumbs
    you can also swap out the 2k, 2p, with 1p, 2k. also if you use 2k, 2p for the ground hits, make sure you keep 2 held inbetween the inputs, if you press 2p after 2k you get the ground specific 2p, which you don't want
    • Like
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