Sigma 2's MN mode feels like a meme difficulty mode, everything kills you in 1 or 2 hits! can't believe im saying this but it almost makes me miss Vanilla NG2 MN mode and getting bum rushed by IS ninjas with every step
Got a brand spanking new laptop that's powerful enough to run current gen, might even start playing DOA6 on pc now, see what's popping on that platform
dayum, really thought the Inazuma update would be the thing to get me back into Genshin, but nope, not even a new region and a gaggle of japanese themed waifus are revitalizing my interest :/
I never knew Alloy was such a popular character, this chick has popped up in Monster Hunter World, Fortnite, Death Stranding and now Genshin? seems weird but fck it
Sigma 2's answer to balance was to decrease enemy numbers but give them more health, looks good on paper but when I land a full blown Izuna drop on a ninja with a lvl 3 Dragon Sword and they just spring right back up, something has gone terribly wrong
What 3D fighters have played that have a sizeable amount of polarizing match ups? Only ones that comes to mind are the 3D era MK games but surely there's more
Welp, Strive might not be the best fighting game, but it gave the casuals absolutely nothing to complain about so they had to play it, which is noteworthy in it's own right
ugh, I swear half the time I make 1v1 lobbies I get ppl who quit back to character select between every single game, like bruh the whole point of a versus lobby is to have quick snappy back 2 back matches, da fuc is you doin'!?
Me failing a low throw punish in 2013: w/e Bro, it's online! this guys a scrub anyway! see me offline with that bullshit! that would never work in set where it mattered!
Me failing a low throw punish today: ah, I missed the punish, oh well...