Free Step Dodge

Camel with 2 thumbs
Camel with 2 thumbs
can you explain what that means?
Awesmic
Awesmic
OK, when the game first came out, it didn't matter how slightly off your opponent's back was to the wall, your wall-specific throw would've registered as a wall-specific throw. After Ultimate, your opponent now had to have his/her/its back perfectly aligned with the wall in order to work, otherwise it would register as if you were using a throw in open space.
Camel with 2 thumbs
Camel with 2 thumbs
that sounds awesome! i cant count the amount of times i've done nyos' 66t when my opponents' back is against the wall and i'm all like, "alright im gonna get the wall version of 66t and im gonna get some sick pressure started" i do the 66t, i get regular 66t, and all of a sudden i've side switched and MY back is to the wall, sux :(
TheDragonAwakens
TheDragonAwakens
This was the case in Vanilla? I did not know that, but I would totally support that.
Nikotsumi
Nikotsumi
I approve.
I remember back in in DOA4 and the older games too, you could even be "miles" away from a wall that a wall throw would have occurred, teleports for everyone lol.
Forlorn Penguin
Forlorn Penguin
I noticed this change in wall detection immediately when I played 5U for the first time and was very annoyed by it and still am. I don't know why they changed it. It really needs to go back to the vanilla detection.... or even better, DOA3 levels of wall detection.
Awesmic
Awesmic
I also can't help but think that since this adjustment for wall throws was made, there have been been issues with camera manipulation in corners. Strangely, hardly anyone talks about it.
Forlorn Penguin
Forlorn Penguin
Some people did mention this back when 5U came out, but it was only like once or twice. I still don't know why it wasn't brought up more, considering how big of a deal it is. To me, this was definitely one of the biggest, most noticeable changes from vanilla to 5U.
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