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    Throw Break Suggestions

    I think that's incredibly short window for throw break. Practically throw breaks would occur only if both players want to throw each other at the same time with the same throw. What is the foundation for proposed timing? Have you ever been breaking throws in a game with such throw break window...
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    Guilty Gear Xrd (UPDATE: Arcade Version Opening!)

    Hitstop is practically the same (~13 frames for level 3 attack). But GG has significantly less hitstun and air untechable time, and attacks are generally much faster. Persona 4 Arena has about the same hitstun as GG, but slower attacks. Combo mechanics for GG are very different to BB and P4A...
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    Ninja Gaiden Sigma 2 - Road to 100 Trials (MN3)

    This is a fairly fun mission, and there's a lot of stuff to do. I too beat it more than 100 times trying various things. A very hard challenge is to beat this mission with A.I. partner (it's doable).
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    Injustice: Gods Among Us

    Your wish has been granted (if talks on TYM are any indication).
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    DOA5U "Prepare" - Ayane General Gameplay Discussion

    By how it looks I would call it "zero-gravity stagger" or something. Although it definitely looks to be designed to allow guaranteed follow-ups.
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    Xbox-One Revealed

    I wonder how much flexibility was supposed to be regarding adding and removing (expelling) people from family sharing group. For example, one wouldn't be able to remove family member once added. After all "You can choose your friends, but you can't choose your family".
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    Xbox-One Revealed

    Speaking of sales, PS3 did outsell Xbox 360 eventually, although it came out later and had its problems.
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    The Official E3 2013 Thread: You Must Login Every 24hrs to Post

    I didn't mean support for gamepads and sticks there. Those are very well supported. I meant that PC user do not necessary have a controller, since it's an optional accessory. (Yes, they can buy it if they understand it will make a game playable or more enjoyable.)
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    The Official E3 2013 Thread: You Must Login Every 24hrs to Post

    Errors are going to happen though. As I said, PC is a much harder target for optimization and performance testing, it is easier to make errors and leave them in. Also, PC does not have a "default" controller for fighting games. (I don't consider keyboard/mouse as one.)
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    The Official E3 2013 Thread: You Must Login Every 24hrs to Post

    It also has the worst optimization. You can't even be sure your fighting game works on stable 60 fps on your configuration without special testing. Other running programs are out of developers' control and can affect performance unpredictably.
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    Xbox-One Revealed

    “With Xbox One you can game offline for up to 24 hours on your primary console, or one hour if you are logged on to a separate console accessing your library. Offline gaming is not possible after these prescribed times until you re-establish a connection, but you can still watch live TV and...
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    DOA5U Bass wishlist

    Do you think that a super-fast very short ranged front facing offensive hold would improve his game? Something like 3 frames with range probably less than 1m. Or something new for the game: offensive hold with sabaki properties, i.e. one that parries incoming attacks until it's active.
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    new character new fighting style

    It's falcon for Ryu. Butterfly for Ayane.
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    Frame Data

    Terms and abbreviations that are used on frame data pages. Headers: (Strike) Level — hit height hold attribute, e.g. high punch (:high::p:); (Throw) Level — throw/offensive hold height and attributes, e.g. Back Low Throw, Wall Front High Throw. (Hold) Level — effective hold height and...
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    new character new fighting style

    Hokuto Shinken. Let a fighter do special throws or strikes that apply a weakness on opponent, so select further attacks do more damage, launch or launch higher, become unblockable, win a round straight away, etc.
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    THE DEAD OR ALIVE 5 TUTORIAL - TAG MODE

    Not every non-launching move stuns on back hit, but most of them do. Strike properties on critical stun hit are identical to hi counter hit properties (are there any exceptions?).
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    Ninja Gaiden 1 and 2 Boss Strategy

    Alexei: Use any weapon with high damage 4 strike combo: Dragon Sword, dual swords, claws, kusarigama, tonfa (but any weapon will do). Stay close at all times, avoid his close grab by counter hitting, jumping straight up or dodging forward. Block his close range combo, but dodge third hit. Attack...
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    Famitsu: Ein and Jacky (VF) enter DOA5U with New (Returning) Stage

    Kinect mentioned in small text with other trademarks in closing part of the video. Be prepared for some sort of Kinect integration to be announced.
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    New DOA5 Balance Suggestion Thread.

    It's actually possible if its range and push back on block for moves are balanced accordingly.
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    Xbox-One Revealed

    Think of playing Bayonetta 2 though.
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