synce
Well-Known Member
It's pretty big but there's a few nice buffs in there with nothing really game killing IMO. Translation by me, JP source at bottom
+
new 2T (probably i5; old 2T now 1T, i10, 72dm instead of 2T, i7, 65dm)
BT PK tracks
4K tracks
66K tracks
K +2 on block
Hiten PK floats higher
Hiten P+K easier to connect during wall combo
-
4P+KP can be held normally if you touch her hand (far away still parry)
6T opponent can duck immediately after
+/-
new 3KK (old one removed)
PPP doesn't wall splat
9K down hit added; doesn't track
Hiten 2K bounds on CH
etc
fixed slow crouch/stand transition
fixed issue with jump status disappearing from hiten moves
hiten p guard motion adjusted
214P input adjusted
7H+K changed from mid p to mid k
Source:
http://www.gamecity.ne.jp/doa5/ultimate/arcade/information/info_20150205.html
+
new 2T (probably i5; old 2T now 1T, i10, 72dm instead of 2T, i7, 65dm)
BT PK tracks
4K tracks
66K tracks
K +2 on block
Hiten PK floats higher
Hiten P+K easier to connect during wall combo
-
4P+KP can be held normally if you touch her hand (far away still parry)
6T opponent can duck immediately after
+/-
new 3KK (old one removed)
PPP doesn't wall splat
9K down hit added; doesn't track
Hiten 2K bounds on CH
etc
fixed slow crouch/stand transition
fixed issue with jump status disappearing from hiten moves
hiten p guard motion adjusted
214P input adjusted
7H+K changed from mid p to mid k
Source:
http://www.gamecity.ne.jp/doa5/ultimate/arcade/information/info_20150205.html