I've noticed that after 6T, 2K can connect on a lot of characters and leaves you at frame advantage.
 +1
 +1
 +1
 +1
 Whiffs
 Whiffs
 +1
 +1
 +1
 +1
 0
 0
 +1
 +1
 +1
 +1
 +1
 +1
 +1 only when he decides to guard, otherwise it'll whiff normally
 +1 only when he decides to guard, otherwise it'll whiff normally
 +1
  +1
 +1
 +1
 +1
  +1
 Whiffs
  Whiffs
 +1
  +1
 0~+1
 0~+1
 +1
 +1
 Whiffs.
 Whiffs.
 0
 0
 +1
 +1
 +1
 +1
 +1
 +1
 Whiffs since she's too small.
 Whiffs since she's too small.
 Whiffs.
 Whiffs.
 +1
 +1
 +1
 +1
 +1
 +1
 +1
 +1
 Whiffs.
 Whiffs.
 0
 0
 +1
 +1
So, basically, it whiffs on characters with straight stances.
I highly disagree. If that was the only option, you'd have people, certainly more people would've held mid or side stepped all day.
I still think 6T is one of her strongest tools because it turns a whole round around for me. I mean, yes, I get the range after you get after a throw isn't that amazing, but I gotta say it's fair, because it's pretty much the most furthest reaching 6i forward throw.
I still think it's underrated.
Edit: now that I think about it, you should still be able to achieve the same desired effect you want by just buffer a dash after the throw. That way you'll be close and have the frame advantage.
			
			So, basically, it whiffs on characters with straight stances.
I agree that more frame advantage gives you access to other options. But the move in discussion is 6T, which because of the distance, the +10 advantage is an illusion. the only reliable option is 33p.
I highly disagree. If that was the only option, you'd have people, certainly more people would've held mid or side stepped all day.
I still think 6T is one of her strongest tools because it turns a whole round around for me. I mean, yes, I get the range after you get after a throw isn't that amazing, but I gotta say it's fair, because it's pretty much the most furthest reaching 6i forward throw.
I still think it's underrated.
Edit: now that I think about it, you should still be able to achieve the same desired effect you want by just buffer a dash after the throw. That way you'll be close and have the frame advantage.
			
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