So even though this thread is dead I might as well comment. Don't know how you all are fairing with Brad or if you're still wondering if he's solid" after studying him more "offline", I've found that his damage is amazingly insane. Let's look at BT T.T now as we all know that gives us 2P+K and most people now would do 2P+KP into a mixup situation or 2P+K 6 2P and do another mixup situation there (this one is actually the better of the two). But he actually doesn't need those at all especially since imo his stun game is subpar at best. Now I found this which on NH is insane damage on its own. 2P+K K KK4 P+K H+K now that is 85 damage on NH. Which is insane and this is only in open space. Now let's look at this further. Let's say we're in the tiger stage and we positioned them near the bouncy balls, and did this exact setup again but changed his ender to 2PK instead. After that following up with 1PPK. All of that is roughly close to 120 damage. Now think about that. That was all off of a stun - launch setup that's guaranteed. On NH that's some insane damage. Point I'm trying to make here is that you guys should use these more. Btw that setup works on lights - heavies. On weights like Rachel, Bass, Bayman, Leon. His BT T is stronger than this setup and the stun - launch for his HS air throw. So I suggest to opt for that against those characters.
PS: After finding this I'm convinced he doesn't need any buffs he's plenty solid and easily sitting in high tier status in this game. I also understand why they took away his 6K sitdown stun, since considering all of his guaranteed setups already he's plenty solid in that regard. 6K giving him more guaranteed options would make him a complete monster. Anyways there's some info to play with good luck all in finding stuff.