So the "argument" is about whether or not you should use her in a combo?
No that move isn't in "her" move list in Vanilla.Probably a dumb question, but is this move in the vanilla version of DOA5? I don't have Ultimate and I'm thinking about getting the feel for his moves.
You have to delay the until the second kick in connects. It's tricky but you'll get use to it. Just focus your attention on Sarah's big a** feet! LOLI'm having trouble with one combo on lightweights after a CB.
After CB: - - - :. The second kick on the string whiffs on leightweights for me. It works on the midweights but it all ways whiffs on the ligtweights. And ideas?
I will be useful if you give me specifics. o.0Guys, gimme some Sarah tech. My Sarah is so bad.
For mid range, 4P+K is good. For sidestep, try H+KK. It gives you frame advantage and it tracks. In FL H+K is also a good tracking move. Try these things out.What should I be doing at mid range? I'm pretty much relying completely on 3P+K right now. I'm also having trouble dealing with sidesteps.
Only thing I can say is to avoid doing highs with her. Meaning, don't finish your strings.Thanks, I'll give it a go. Is there a good way to stop people from crushing stuff like that though? I've noticed people just duck if I commit to pretty much any string.
Only thing I can say is to avoid doing highs with her. Meaning, don't finish your strings.
What moves do you start with. A mid into a high like 6KP, or 6P4K?I just don't know. I've tried that, but I still get countered no matter what. I've given this game up, getting frustrated as all hell. I don't wiff as much as I used to, but it just seems like no matter what move I try to start with, countered.