Danger Zone follow-ups

TRI Mike

Well-Known Member
I'm looking for a list of moves that are useful for following-up certain Danzer Zones that cause ground bounce like the RPG in Hotzone, the generator explosion in Scramble or the clown... thing in the Circus. I know Tina's 66PPK and Hele's 66KPP for wonderfully but I'm wondering about the rest.

:helena: :6::6::K::P::P:
:tina::6::6::P::P::K:
:hitomi::6::6::K::K::K: / Dash :4::K::P::P::P::P:
:kasumi: :6::6::K::K::~::4::P::K::K:
:kokoro::P+K::~::6::6::P+K::P+K:(heichu):P+K:
:bayman: :8::P::P: :2::H+P: (ground grab)
:alpha152: :8::K::6::K: / :3::P::P::P::P::h::7::K: (Only in Scramble)
:eliot: :3_::P::3_::P::3::P::P::P::4::6::P: (Scramble and Hotzone) /:4::P::P::P::P::K: (The Show) / :6::P::P::4::6::P:
:ayane: :P::P::P::K:
:leifang: :6::K::h::3::K::P+K: / Dash :3::P::P::P::6::P:
 

Saber

Well-Known Member
Hitomi has 66KKK, or dash into PP6PK, or dash into 4KPPPP.
Kasumi has 66KK (ground bounce) ~ 4PKK.
Kokoro has P+K (relaunch) ~ 66P+K P+K (heichu)P+K, or just use her 66P+K P+K (heichu) P+K raw.

That's all the characters which I know of, unfortunately.
 

DontForkWitMe

Well-Known Member
Eliot:

instant 3p x2 3ppp46p (generator dangerzone on scramble/tank dangerzone on hotzone)
4ppppk (tiger dangerzone on the show)
6pp46p (the rest of the dangerzones)
 

TRI Mike

Well-Known Member
Thanks for the additions guys, someone should remind me to edit the first post with whatever has been posted so far.
 

EMPEROR_COW

Well-Known Member
Premium Donor
Leifang...
All weight classes.. 6k>3kp+k (all exploding dzs)
Or, 3ppp6p for more damage when its closer or if you can get away with a little dash at first
 

Nightpup

Well-Known Member
Done. If we could get the rest of the cast now... especially Fu, Busa, Jann, Mila.

You should probably replace instant:3::P: with :3_::P: for Eliot since that's what it looks like in his movelist. Also Ayane's juggle is just PPPK, not PPPKK.
 

Dave

Well-Known Member
SARAH:

Queen Bee Needle: :6::6::H+K:
OR
:3::P::K::6::K::K:
OR
After launching opponent into fire ring with tiger:
:3::P::4::H+K::6::P::4::H+K::6::6::H+K:
OR
After power blow into flying car (DIFFICULT):
/DASH/:6::P:(WIFF):4::H+K::6::P::4::H+K::3::P::K::K:/DASH/:3::P::K::6::K::K:
 

XZero264

FSD | Nichol
Premium Donor
I did something with Mila in another thread but with the focus on her :3::H+K:. I threw in smaller details as I thought necessary but her big thing with environmental interaction is getting guaranteed ground throws.
 
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