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Kronin, Without getting too long again, I'll specify why I particularly play stages. Outside aesthetics, I want a stage for what makes it stand out along with its set up. The returning stages have nothing different that make them stand out so at that point it's all about aesthetics and set up of the mechanics they have. That's why I personally find them redundant and ultimately pointless to fill any void or address any issues of stages I have with DOA5 because the only thing that changes is the focus of the mechanics of the maps plus again, two of them weren't stages I ever thought were special,one of them is a stage that is missing key parts of it that I enjoyed and the other is a gimmick that changes things in a big way. The latter is great to have given it isn't redundant but it can't be the sole stage I play given how it changes things.
As for other people's complaints on DOA5's stages, that's just one of mine. To each their own though, I just know that zero stages in DOA5 wow me in design and the returning stages in the game even visually look terrible in it. I thought I was remembering it wrong but before I posted, I went and directly compared photos of the old versions with DOA5's and was just shocked at how much more full of life they were before. Maybe Itagaki was responsible for those touches, I don't know but I can definitely notice that they are sorely lacking in DOA5.