hmm i have a few questions 1. Whats a good way to learn all the various height levels for hits in the SC series its listed in the moveset next to the attack in Doa its not so is there a trick for it i imagine knowing would help me greatly hold attacks.
The move lists themselves have little arrows pointing to the top, forward, and down on the
or
icons. Those denote hit level.
Also, if you have Move Details on from the other options screen it will tell you at the bottom of the first page what the hit level is and hold level (some attacks can be held on multiple levels)
2.Stagger escape i did the tutorial yesterday on it but the question is how to apply it im used to breakin stuns in the sc series but Doa SE is pretty diffrent (tryin to break my desire to hold everything lol)
Best to hold
(guard) then do two quick
notations. That way you come out guarding, there are times where you are put into a critical burst situation and the opponent is able to guarantee you can't guard the CB!, but you're able to hold in the final frames, so keep that in mind.
3.Last question frame advantage from my understanding having plus frames would make an attack quicker
to where a basic jab could beat another would the plus frames make slower stuff capable of beating out slightly faster attacks. My apologies for the wall of text.
I haven't tested DOA5 too well, in my experience it's primarily speed that wins. However, there are moves with crush frames that could win even if the speed is slower, and there *possibly* can be a win scenario based on damage of attack (unconfirmed).