It's not a big deal, let's just drop it.
It's not a big deal, let's just drop it.
1) Is Leifang's combo throw an OH like in DOAD¿
1) Have the neutral Christie's Dokuja-Fujin (DF) stance transitions (, , and ) been removed completely? And if so, do the inputs and only do the DF sidestep?
1) Do Leifang's advanced holds still work with the same commands as in DOA4¿ (Also Bayman)
2) Will Kasumi get a new follow-up for her parries¿ (DOA4 had , and throw)
3) Does Ayane's launch on NH¿
4) Will Hayate get his backwards jump () and teleport back¿
5) Does Tina have any parries or advanced holds like Bayman now¿
6) Does Busa have any new transitions from string to ninpo stance¿ (like and )
4) don't know, however his () is his power blow.
That can't be his PB, aren't all PB's a direction plus now? is a stun move now, it was his charge move in DOA4.
That's crazy if that move has changed to that from the alpha demo. If you are not mistaken on that at all, I'd like TN to change that back to what it was.
ER Edit: I mean Critical Burst, sorry lol
I can imagine Helena's Critical Burst will also be . Is the only move you tried with Kasumi to achieve a Critical Burst? Because, like Keylay was saying, her also did one in the Kasumi Exhibition Trailer. I'm sure some characters may have more than one Critical Burst.In the build we played at e3 her crit burst was 6p+k
I can imagine Helena's Critical Burst will also be . Is the only move you tried with Kasumi to achieve a Critical Burst? Because, like Keylay was saying, her also did one in the Kasumi Exhibition Trailer. I'm sure some characters may have more than one Critical Burst.
1) Have the neutral Christie's Dokuja-Fujin (DF) stance transitions (, , and ) been removed completely? And if so, do the inputs and only do the DF sidestep?
2) Have they actually expanded on Christie's string with safer alternatives to the third punch as seen in DOA4 (DOAD)?
4) Christie doesn't offer much in the way of throws, and thus made her HCB throw the most damaging, while her BT (Back-Turned) throw () was the most useful. Have they improved on the BT throw in anyway, such as frame advantage on Hi-Counter?
A bunch of other technical questions
1) Do characters like Hitomi, Kokoro, Lei-Fang etc have offensive holds, or are those limited to the grapplers?
2) How does Lei-Fang's parry work? Does it parry highs and mids at the same time or is there a separate one for each height? Does she have an attack from parry like Hitomi? The parry also looked like it had a lot of recovery frames. Is this true, or does she simply have a lot of active parrying frames?
3) Kokoro seems to have more options than DOA4 after her . Seems like she has some sort of stance from which she can do other things than just the low kick or mid punch follow-up. Can you shed some light on that?
5) How do the tracking moves work? In VF there are three types of moves. Linear, half circles and full circles. Linear moves can be sidestepped from both sides, half circles only from one side, and full ones can't be sidestepped. Is this the same in DOA5, or is it just linear vs full circle?
6) What happens if two people hit each other with a power blow at the exact same time? Even though the chances are slim, I'm wondering what would happen.
7) Do forced wake-ups & untechables play a big role like in DOA4?
8) Can you hit an opponent while they're doing a wake-up kick?
9) Are all power blows mid punch or does each character have a different attacking point?
9. Bare in mind we haven't seen the entire cast, but they are all done with some form of P+K notation so they are punches. And, so far, they do seem to be mids. Critical bursts on the other hand do vary.
All the following questions I'm about to ask are about Christie, and Christie alone.
1) Have the neutral Christie's Dokuja-Fujin (DF) stance transitions (, , and ) been removed completely? And if so, do the inputs and only do the DF sidestep?
2) Have they actually expanded on Christie's string with safer alternatives to the third punch as seen in DOA4 (DOAD)?
3) In DOA4 (DOAD), Christie had two NH launchers in DF stance, with all her normal stance moves requiring the stun threshold to launch. If the DF stance is only limited to string cancels (as Rikuto implied on Day 1), does this mean her and have become NH launchers, or does the stun threshold still apply for them?
4) Christie doesn't offer much in the way of throws, and thus made her HCB throw the most damaging, while her BT (Back-Turned) throw () was the most useful. Have they improved on the BT throw in anyway, such as frame advantage on Hi-Counter?
5) How is Christie's DF throw done in DOA5? Is it similar to DOA3? Does Christie's DF throw have frame advantage on Counter or Hi-Counter, or at least a sit down stun?
6) I noticed a lot of the holds that used to launch the opponent were removed for some characters. Is it the same for Christie's low-punch hold?
7) What new moves were added for Christie, if any, and how useful are they in an actual fight?
8) I heard that Power Blows were now character-specific with the new adjustments they made to the button mapping. Would Christie's normal stance guard break () be that move when health is 50% or less?
9) How evasive is the DF sidestep compared to other sidesteps in the cast? Is it possible for her to go completely around an opponent if certain linear strings are done? Does it duck all mids similarly to Helena's from BKO?
10) This one's in good humor. What does Christie's throw cliffhanger look like? And on a scale of 1-10, how would you rate Christie's cliffhangers?
A lot of questions I did want to ask I had to scrap because of the new gameplay system changes, so I'll have to come up with another set of questions later on. 'Til then, this is all I got for now.
This just occurred to me, and is actually a question regarding the IPL events, themselves, moreso than the E3 build of the game.
As these events progress, will they feature more updated builds of the game month-to-month, or will they all just feature the E3 build?
How many new moves and animations are characters going to individualy get? I didn't see that many new ones in this version. Probably because people kept playing DOA4.
Is Tina's frankensteiner ( ) now a catch throw? It kinda looked that way when I saw that guy use it that one time on stream, but that was the only time I saw anybody use it (and Tina) so I wasn't sure.
Also, what's the ground throw game like? Is it like 3.1 where you can have guaranteed ground throw follow ups?
Have Akira's throws been sped up to DOA standards?
1) Is Leifang's combo throw an OH like in DOAD¿
4) Is Christie's "bokuho" fixed¿
To Rikuto and DrDogg -
I was noticing in the VERY few Lei Fang matches that were on the E3 stream that her 9kkk was launching on the second hit and the third wasn't hitting. Was there any other options to gain space for her, aside from trying 9kkp+k? I was sort of surprised they changed it, considering it was a regular 3-hit combo in DOA 4 and DOAD that also helped push your opponent back if they were in close (especially good against grapplers).
After playing some VF5:FS, I have some questions on how Akira works in the E3 build:
1. Is Akira's knee input still , release after 1 frame?
2. What properties does Akira's have?
3. Does still knock down the same way as vf5?
4. How do vf5 jumping attacks work in doa? In vf5 you have different attacks while jumping up and on your way down.
5. Does Akira's bodycheck ( ) knock down or does it send them rolling like Jann-lee's ?
6. Is bodycheck unholdable?
7. Is sidestep -> bodycheck possible or will a sidestep or come out instead?
8. Is unholdable?
9. Does Akira's still leave opponents in that falling down animation?
10. What moves does Akira have as normal hit launchers and unholdable stuns?
11. What move causes critical burst?
Question to whom may know the answer: Back-dashing and or walking backwards seems a bit faster/fluid, is that accurate or not?
DrDogg, what version of the game were you playing when you made the combo videos? In the video you made for Kasumi, her critical burst is but that caused knockdown in the E3 demo. Do you know if that was an older or newer build?
How do you feel about Sarah from what we know so far.
We don't know too much at this point but Apparently she is "Top tier" with lots of mix-ups, very fast kicks, advantages and guaranteed follow ups from her Flamingo stance.
http://www.twitch.tv/ipldoa/b/320695159
@1:53:00
Do you think she should be toned down? or do you think the rest of the cast should be buffed up?Over Powered? or Top Teir?
I'm not developing the game. I can only answer questions that directly relate to the E3 build.
Well I meant if movelists were changed (as far as new moves)much in the e3 build.