With the way stuns work in DoA removing holds from the stun would completely break the game. And as we can see from the newest build they don't plan on making any major changes with how stuns work in the game and how holds work in the game.
As long as they move forward with unholdable situations like the wall bounce in the Akira video and begin to add true combos, BT stuns/staggers, proper frame advantage and other unholdable situations then I'm fine with it.
I know Rikuto and probably a few others don't agree with me but I'll be fine with it as long as we get what I mentioned above into the game. If they completely rework the stun system to be short staggers like say in VF then fine, I don't have a problem with it, but DoA stuns as of right now just act too differently from other fighters, and again, completely removing holds would break the game.
I just watched the Akira video from the other day, @ :27 Ayane does the same Hold into BT and Kasumi turns and attacks before Ayane does. But Ayane crushes out Kasumi's combo
Since it's a middle counter, we still don't know if its an expert old or not. If it's an expert, is no more 33% chance. And After she is too far for a throw so it's just a mind game after. looks badder than Eliot's old on the doa4 for me.Also, ayane's hold at 1:22 is a fucking abomination.
I'm ok with Raansu. DoA should stay arock-paper-scissors game.
You keep saying that as if we're waiting for DOA 4 to come out again, yet you are also asking the game to change to a formula that would support stuns without holds 100%.
Fallacy.
Also, ayane's hold at 1:22 is a fucking abomination. She is clearly getting a free backturned stun off of an in-stun hold. Now if this was outside of stun, I would be cool with this development since it means they fixed the engine. But no, they actually made it worse. That right there likely has more damage potential than most, if not all, of the holds in DOA 4.
Because it completely reverses the angle of attack, it is also going to end up sending her opponent into whatever geometry that was originally intended for ayane. So that means the counter damage itself, full stun threshold damage, full juggle, full environmental setup damage completely backfiring.... all because ayane guessed right AFTER being hit with a 33% success ratio.
What the fuck! The original attackers damage potential wasn't even that high.
No, fuck that shit. Remove holds from stun. All of them. Enough is enough with this garbage.
Um, that wouldn't be a bad idea, as you say, if the current counter system is tweaked enough to fit that description then why the hell not. I'm all for it seeing as how the counter system ain't going anywhere, might as well think of adjustments such as what you've stated....so count me in...
I for one am agreeing with Rukito on this one. Perhaps that new hold is replacing Ayanes old 4p+f grab which did allow a free follow up on CH throw in DOA4. If this is the case then I am happy with the way it is in DOA4, than it being a guaranteed guess win free damage follow up all the time. I'm happy with guaranteed wall combo's now but, more guaranteed setup's wouldn't hurt.
If the backturned stun isn't guaranteed, it's a worthless hold.
Yes he can. He's trying to make two separate points regarding the same situation, don't confuse it for one point where he's arguing from both sides. On one hand, a hold that can guarantee a back-turned setup is good. On the other hand, Hitomi's being punished in this particular scenario due to no fault of her own but due to the fault of the system by allowing this hold during critical.You can't argue both sides Rikuto.
I just realized that Hitomi lost all of her life in the second round from one hold Ayane did lol.
I feel like stuns are a part of DOA. But I think they should tweak the system a little bit. Make stuns that you can't hold out of. Make the first stun the opponent is into an un-holdable stun so you can continue the stun game and risk getting countered or just launch the opponent for guaranteed damage.
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No, all I am saying is they are clearly not going to change the stun system, so the least they can do is bring back setups from 3.1 that allowed us to work with the stun system properly.
Removing holds from stuns with how stuns currently work with the builds we have seen will break the game entirely as the build still clearly use DoA's traditional stun system. Given how easy it is to get a stun in DoA it would just be a never ending loop of stuns.
Unless they completely rework the stuns to work more like staggers in VF I will not agree to removing holds out of stuns completely. It would kill the game.
If they do nothing though, the game will continue to suck. So you can advocate for a shitty broken game with the shitty broken system it has now, or you can advocate for a far better game (one that people might actually play, by the way), however broken it still may be, without holds in stun.
Performing holds from stun has nothing to do with rock paper scissors. If you're stunned, then means you picked rock, and your opponent picked paper. You lost. Changing your hand to scissors after you already guessed wrong isn't a rule of rock paper scissors. That's just DOA4.I'm ok with Raansu. DoA should stay arock-paper-scissors game.