I'll try to keep this brief on all my mains.
Hype to watch but getting down to the nitty gritty I'm disappointed.
+ 3H+K is a GB and it needed to be so I'm happy.
+ 46K is a GB but I don't know how much advantage it gives, hopefully more than +1
+ He has both standing and crouching OHs. gg Brad, Helena and Christie.
+ He wasn't punished once for his strings that end with 6PK, safe?!
+ 7P Looks to guarantee 46P which is great, doubt you'll get good players with 7P on block though.
- 8P Causes a bound that looks to only give him 6KK instead of a Sit down stun. Why use this instead of a launch ever?
- 8K is the same as 8P, why over a launch ever especially when his mid kick launchers are faster?
- 4K is it's DOAD counterpart, not 13 frames but 16 or so, huge nerf and if it's unsafe that's even worse.
- He was going to be largely
- Don't know if 2P is still +1 on NH, worried it's not.
- Obvious 6P+K speed nerf.
- 4K could possibly only guarantee PPP or 6KK, it launched the opponent too far away on CH and I saw 3P whiff.
The end result, I didn't see anything particularly scary and not a single guaranteed damage situation. Seriously hoping he's better than he looks. We could be looking at a mid-low tier Ein.
Nerfed. That is all.
+ Sidestep K has the followup 6P4K has now. Nice I suppose.
+? New sidestep like move with his elbow, maybe a guard break?
- 16F+P no longer guarantees the P followup. You can try shenanigans delaying the punch but it's negative on block and the low kick variant is holdable and causes basically no stun. Say goodbye to hi counter throw to CB huge damage combos. His throw game is officially trash.
- 66P no longer causes a wall slam, some could see it as a buff but I see it as a nerf as you're forced to guess yet again if you want your opponent to go into that wall for guaranteed damage.
- 2P no longer causes the stun it did on CH which means no more 2P > 66P or 2P > 346P. If they hold the block button you will be left at disadvantage now.
I'd like to say we have to be more honest now but there were already tons of lows that stunned on NH, I feel these nerfs were largely uneeded and generally unhappy about what they did to him. Nothing about him was "broken" and he was still under a good few characters in this game. He might have one new trick or two but he was nerfed and will probably drop a tier.
Saw this guy the least but I'll cover what I saw. He got it the best of my three.
+ Teleport is back through cancels, not sure how useful they'll be but he still gets BT combos which makes him potentially scary now with his mixups.
+ 6P and 66P has the old DOA3 flip kick cancel. Not sure how useful it'll be but if it's safe then that would be a pretty useful way out of it, also potentially a good mixup to use to get your opponent into a wall.
+ F+K causes a turnaround stun now which sets up for a GUARANTEED CB combo, be VERY afraid.
- P+K/SS P causes a weird bound now instead of a SDS. Nerf sucks but he can survive it with all the buffs he's gotten.
- 236T > 7K was obviously nerfed. Lost it's close hit properties and toned the damage down. I abused this but it was a fair nerf I can't argue with. He got some good offensive tools to make up for it.
There are probably a lot more changes I haven't seen but from what I gathered he's probably better off now. Definitely a lot different but hopefully for the better. He's definitely got it the best out of my main 3 right now.
Waiting for more info on them, maybe on the 22nd and eventually on the 3rd when they are in my very hands. Worst case scenario they'll all be mid tier or lower.