What I've come up with so far, I'll add as I go/people post stronger ones:
Lightweight juggles
Heavyweight juggles
QCF F+P
Open space
66, 4P+K, 8P, QCFK, 2P+K46P 73 damage
66, 4P+K, QCFK, QCFK, 16P 72 damage
66, 4P+K, 8P, QCFK, 16P 71 damage
Opponent's back to wall
44, P+KP, 3KP6P 80 damage (inluding wall damage but no danger zone)
44, P+KP, QCFK, 6PPP 80 damage (inluding wall damage but no danger zone)
Under ceiling with no breakable floor
Powerblow 125 damage
44[P], 66, 3KPP 117 damage
Under ceiling on floor that can take one bounce
Powerblow 125 damage
66, 33P, [3]P, QCFK, 3KPP 111 damage
Under ceiling on floor that can't take any more bounces
66, 6K, 6PP, 16P 95 damage (won't work if opponent's back is to the wall for 6K)
66, 3P, 6PP, 16P 94 damage
8P
LS
6PPP+K 29 damage
CH
6PPP+K 29 damage
HC
QCFK, 6PPP+K 36 damage, closed stance only
QCFK, 16P 29 damage
QCFK, 6PPP 29 damage, 39 on electric floors
3KP6P 29 damage
4PP 17 damage (force tech, +16 frame advantage)
8K
LS
6PPP+K 29 damage, open stance only
6PPP 22 damage, 32 on electric floors
CH
6PPP+K 29 damage
3KP6P 29 damage, stricter timing
HC
QCFK, 6PPP+K 36 damage, closed stance only
QCFK, 6PPP 29 damage, 39 on electric floors
3KP6P 29 damage
F+K
LS
6PPP+K 29 damage
3KP6P 29 damage, open stance only
CH
QCFK, 6PPP+K 36 damage
3KPP 31 damage
3KP6P 29 damage
HC
QCFK, 6PPP+K 36 damage
QCFK, 3KP6P 36 damage
[3]P
LS
QCFK, 6PPP+K 36 damage
QCFK, 3KP6P 36 damage
CH
QCFK, 3KPP 38 damage
QCFK, 6PPP+K 36 damage
QCFK, 3KP6P 36 damage
8P, QCFK, 6PPP 36 damage, 46 on electric floors
HC
QCFK, QCFK, 6PPP+K 43 damage, closed stance only
QCFK, 6PP, 16P 43 damage
8P, QCFK, 6PPP 36 damage, 46 on electric floors
1P+K
NH
6PPP+K 29 damage
LS
6PPP+K 29 damage
CH
QCFK, 6PPP+K 36 damage
HC
QCFK, 6PPP+K 36 damage
64P
LS
6PPP+K 29 damage
CH
6PPP+K 29 damage
HC
QCFK, 6PPP+K 36 damage
QCFK, QCFK, 16P 36 damage
SS P
LS
6PPP+K 29 damage
CH
QCFK, 6PPP 29 damage, 39 on electric floors
6PPP+K 29 damage
3KP6P 29 damage
HC
QCFK, 6PPP+K 36 damage
2P+K
NH
(2P+K)46P 16 damage
LS
PPK 17 damage
PP2K 15 damage (force tech, +10 frame advantage)
CH
6PPP+K 29 damage
HC
3KP6P 29 damage
6PPP+K 29 damage
(4P)P
LS
6PPP+K 29 damage, closed stance only
6PPP 22 damage, 32 on electric floors
CH
6PPP+K 29 damage, closed stance only
6PPP 22 damage, 32 on electric floors
HC
QCFK, 6PPP+K 36 damage
(P+K)6P
LS
6PPP+K 29 damage
CH
6PPP+K 29 damage
3KP6P 29 damage
HC
QCFK, 6PPP+K 36 damage
- Tested on mid weight character
- Throw launcher juggle damage is including the throw on NH damage scaling
- Strike launcher juggle damage is not including the launcher on NH damage scaling. Some combos do around 1-3 more points of damage on the higher scales than other combos with the same damage on NH.
- Launch heights are Normal Hit (NH), Low Stun (LS), Counter Hit (CH) and Hi Counter Hit (HC).
- Juggles are in open space unless otherwise stated.
- 44P not included as the P follow-up can be inconsistent.
- Where you can end a juggle with 6PPP+K you can usually substitute in 6PPP on electric floors for 3 extra damage
Lightweight juggles
Heavyweight juggles
QCF F+P
Open space
66, 4P+K, 8P, QCFK, 2P+K46P 73 damage
66, 4P+K, QCFK, QCFK, 16P 72 damage
66, 4P+K, 8P, QCFK, 16P 71 damage
Opponent's back to wall
44, P+KP, 3KP6P 80 damage (inluding wall damage but no danger zone)
44, P+KP, QCFK, 6PPP 80 damage (inluding wall damage but no danger zone)
Under ceiling with no breakable floor
Powerblow 125 damage
44[P], 66, 3KPP 117 damage
Under ceiling on floor that can take one bounce
Powerblow 125 damage
66, 33P, [3]P, QCFK, 3KPP 111 damage
Under ceiling on floor that can't take any more bounces
66, 6K, 6PP, 16P 95 damage (won't work if opponent's back is to the wall for 6K)
66, 3P, 6PP, 16P 94 damage
8P
LS
6PPP+K 29 damage
CH
6PPP+K 29 damage
HC
QCFK, 6PPP+K 36 damage, closed stance only
QCFK, 16P 29 damage
QCFK, 6PPP 29 damage, 39 on electric floors
3KP6P 29 damage
4PP 17 damage (force tech, +16 frame advantage)
8K
LS
6PPP+K 29 damage, open stance only
6PPP 22 damage, 32 on electric floors
CH
6PPP+K 29 damage
3KP6P 29 damage, stricter timing
HC
QCFK, 6PPP+K 36 damage, closed stance only
QCFK, 6PPP 29 damage, 39 on electric floors
3KP6P 29 damage
F+K
LS
6PPP+K 29 damage
3KP6P 29 damage, open stance only
CH
QCFK, 6PPP+K 36 damage
3KPP 31 damage
3KP6P 29 damage
HC
QCFK, 6PPP+K 36 damage
QCFK, 3KP6P 36 damage
[3]P
LS
QCFK, 6PPP+K 36 damage
QCFK, 3KP6P 36 damage
CH
QCFK, 3KPP 38 damage
QCFK, 6PPP+K 36 damage
QCFK, 3KP6P 36 damage
8P, QCFK, 6PPP 36 damage, 46 on electric floors
HC
QCFK, QCFK, 6PPP+K 43 damage, closed stance only
QCFK, 6PP, 16P 43 damage
8P, QCFK, 6PPP 36 damage, 46 on electric floors
1P+K
NH
6PPP+K 29 damage
LS
6PPP+K 29 damage
CH
QCFK, 6PPP+K 36 damage
HC
QCFK, 6PPP+K 36 damage
64P
LS
6PPP+K 29 damage
CH
6PPP+K 29 damage
HC
QCFK, 6PPP+K 36 damage
QCFK, QCFK, 16P 36 damage
SS P
LS
6PPP+K 29 damage
CH
QCFK, 6PPP 29 damage, 39 on electric floors
6PPP+K 29 damage
3KP6P 29 damage
HC
QCFK, 6PPP+K 36 damage
2P+K
NH
(2P+K)46P 16 damage
LS
PPK 17 damage
PP2K 15 damage (force tech, +10 frame advantage)
CH
6PPP+K 29 damage
HC
3KP6P 29 damage
6PPP+K 29 damage
(4P)P
LS
6PPP+K 29 damage, closed stance only
6PPP 22 damage, 32 on electric floors
CH
6PPP+K 29 damage, closed stance only
6PPP 22 damage, 32 on electric floors
HC
QCFK, 6PPP+K 36 damage
(P+K)6P
LS
6PPP+K 29 damage
CH
6PPP+K 29 damage
3KP6P 29 damage
HC
QCFK, 6PPP+K 36 damage