Doug Nguyen
Well-Known Member
Thats good to here. But Helena didnt get any sidestep buffs alone right? Everyone got those buffs right?The SS mechanic is so much more evasive. Very big buff for Helena.
Thats good to here. But Helena didnt get any sidestep buffs alone right? Everyone got those buffs right?The SS mechanic is so much more evasive. Very big buff for Helena.
Her side steps are buffed in the sense that all side steps recover in 5 frames instead of 10 now.Thats good to here. But Helena didnt get any sidestep buffs alone right? Everyone got those buffs right?
Oh ok yeah, basically an overall buff for all characters then. Wish they made her bokuho faster too.Her side steps are buffed in the sense that all side steps recover in 5 frames instead of 10 now.
Her SSK is only good for side stepping end of string attacks or single hit attacks seeing as the kick comes out somewhat slow. The side step punch isn't as good but it comes out faster so it's better for interrupting mid string.
BKO P is 1 frame faster lolOh ok yeah, basically an overall buff for all characters then. Wish they made her bokuho faster too.
Dont for get 236P+K is +1 on block now too;.BKO P is 1 frame faster lol
whoo hoo.Dont for get 236P+K is +1 on block now too;.
Thats good to here. But Helena didnt get any sidestep buffs alone right? Everyone got those buffs right?
So does Helenas loops from her grabs work anymore? I heard 6PP from 214F+P doesnt work anymore. So i assume 3PP from BT F+P wont work either? If so this is a major nerf for me personally, I always use those loops,
Was the video quality shit or was it just laggy as fuck?
Her fruit loops still work. Check the last round.
Everything still works.
All of her 3in1's were changed so the opponent can tech before the last hit lands when airborne. BT4PK still works though. No idea about PP4K I'm afraid.I'm a bit lost, is 33P4P different after the patch or what, I mean, as a combo ender ?
Also, is her PP4K different too?
EDIT : don't know if I'm paranoïd, but it seems that the connection doesn't always work either with her BT 4PPP.
All of her 3in1's were changed so the opponent can tech before the last hit lands when airborne. BT4PK still works though. No idea about PP4K I'm afraid.
I would suggest using 236PKP, it does more damage and wake up kicks no longer stun on NH so dealing with them isn't such as big deal any more.Well that sucks, pffffff, sometimes I just hate TN. :/
It doesn't change a lot her gameplay, but that's a bit frustrating.
I really hate that range, though, personally. The damage almost isn't worth it because of the run up, which people tend to react well out of (and teching it still is a better proposition than 33P4P even with the nerf). But none of her other options are fantastically stronger.I would suggest using 236PKP, it does more damage and wake up kicks no longer stun on NH so dealing with them isn't such as big deal any more.
How big is the relaunch, what moves can you get off of it?pp4k at a string ender used to knock back, now it relaunches.
Her force techs still work off of max launch height, which is rare to get with Helena.