Not side throws exactly.. I mean we've got backthrows, and a few characters like leifang have parries that put the opponent backturned to set that kind of thing up.
Not since DOA 4 has any of it actually worked of course, because they broke everything that was guaranteed and made turning around damn near instantaneous unless you're slow escaping. Yes you heard me right, they actually have moves in the game specifically to turn your opponent around at a large disadvantage, and then made it impossible to get anything off ANY of those moves.
The moves are still there to support it if they decide to fix that crap though. We had plenty of back-turned setups in DOA 2 and 3.
It only takes one ill-placed counter to piss someone off and make them swear off the game.
No, it needs to be gotten rid of completely in stun. Gone. Removed. Forever.
No compromises.
Outside of stun system it can be 3 point 4 point 6 point with parries, i can live with whatever they throw at me.
In stun, that shit needs to become gone.
So, we're pretty much going back to the DOA++ days where things were rounded and made sense.
I like that, but it all depends on whether Hayashi/Shimbori-chan-san-sama-kun really give a shit or not.
Spoilers: They don't.
How would my method be frustrating?
It's what every single other fighting game in the world does. It's the standard.
I along with Mr.Wah, VP and Rikuto have all personally spoken with Shimbori and I think we can all agree that ge genuinely cares about the game and our input, especially since he personally came to us for questions after seeing several of us playing DoA3. He's also personally replied to questions sent in by Mr. Wah. I'd say he actually does give a shit.
Shimbori is the head guy for DoA, so we mostly spoke to him. Hayashi pretty much always pointed us towards Shimbori when asked about DoA, so ya Hayashi is more concentrated on NG right now. But like most developments, there are different leaders for different projects.Oh, really? What about Big Boss Man, Hayashi? Because he doesn't seem to be interested in anything other than Ninja Gaiden.
No other fighter has a stun system like DoA's either. DoA isn't exactly the standard in fighting games. The way critical's work in DoA it would be a never ending loop of stuns if there was no hold in place. Removing the hold from stuns would require a complete rework of how stuns work and judging from the video we have...thats not going to happen. Do you really want holds to be completely removed with a stun system like doa4 in place? That would break the game entirely.
So no, I don't agree with completely removing the hold from stuns.
Oh, really? What about Big Boss Man, Hayashi? Because he doesn't seem to be interested in anything other than Ninja Gaiden.
^^ Problem is that they don't know much about communicating with fighting game fans. They're just getting into the habit.
Isn't Shimbori the Producer and Hayashi the Director?
I don't think anyone wants DOA4's stun system. Ignore my angelic voice and take a look at this DOA++ walk-through of Jann Lee's moves: http://www.freestepdodge.com/media/doa-jann-lees-moveset.142/. See how few moves actually create a critical state? It's shocking coming from DOA4. It makes it seem like a critical state actually meant that this was a critical situation. What does a critical state mean in DOA4? Nothing.Removing the hold from stuns would require a complete rework of how stuns work and judging from the video we have...thats not going to happen. Do you really want holds to be completely removed with a stun system like doa4 in place? That would break the game entirely.
I don't think anyone wants DOA4's stun system. Ignore my angelic voice and take a look at this DOA++ walk-through of Jann Lee's moves: http://www.freestepdodge.com/media/doa-jann-lees-moveset.142/. See how few moves actually create a critical state? It's shocking coming from DOA4. It makes it seem like a critical state actually meant that this was a critical situation. What does a critical state mean in DOA4? Nothing.
Yes, DoA4's criticals were way overboard, but lets face it, we have had those stun animations since doa2 and I don't think those are going to change with doa5, which is why I feel completely removing the hold in that manner would not work in terms of DoA's system. I think there are better ways to handle this tool over just completely stripping them out in such a manner.
A normal fighting game fan can pick up tekken, then hop to street fighter, then hop to soul calibur. He'll play a bunch of stuff because while these games are different they have a certain respected standard of logic going on between them.
I can play DOA 4 if im not playing anything else. Right now, it's impossible for me. My mindset is in a completely different place, the game is just too alien and the logic is too fucked up to manage. It would literally hurt my peformance in other games to play it and vice versa. Yet I can still play those other games toghether, just not DOA. Things just don't work how they should in DOA. It makes me want to just throw my disc out because of how bad it feels to play it
DOA draws so many people in with its flare, and it would keep them if the counter system wasn't such a major turnoff. It would probably have the potential of beating out Tekken in popularity if the mechanics were allowed to simply be more solid. And its like ALMOST THERE! All you have to do is tweak the stuns, removing the bullshit CS holds, give proper frame advantage and tell Hayashi not to add retarded QTE to everything. Well a few more things like wakeup and sidestep, but yea.
These are such easy things to do when you have just a couple of people in the right place...