Yurlungur
Well-Known Member
Understanding Honoka:
Honoka is a "dural" type character utlizing many different characters moves to her advantage. Unlike Radiou who is also this kind of character she relies on stances as well in order to make her mixup game even scarier.
Pokes:
- Pokey Pokey
- OSU YAAHHH!!!!!
Hissatsu-no-Kamae also known as HNK:
This is one of her most important stances as it's the only one that leads into her critical burst.
- p is her critical burst
- k is a knee launcher
- T is the first part of ryu's izuna
Entrances into Hissatsu
- Bt pp
- h+k in Dokuritsu-Ho
- pp in ducking
- p in dragon stance
- p+k in heichu
Dragon Stance:
Entrances into Dragon Stance
- 1pp
- ppp
- k in dragon stance
Ducking Stance:
Entrances into Ducking
- pp2
- 236+p+k
- 4k2
Bokuho Stance:
Entrances into Bokuho
- pp2k
- 214+p+k
- 8k
Heichu Stance:
Entrances into Heichu
- 8p
- 66p+k
Carerra Stance:
While entering Carerra stance, honoka automatically goes into a running motion
- Running p (a shoulder charge, if like the originals it's + on block)
- Running K (a high drop kick, i don't see much uses for this move)
- Running p+k (Tina's flying butt attack)
- Running h+k (low slide move)
- Running T (Shining wizard, used to catch opponents trying to sidestep)
- 66k6
Entrances into Roll
- 4k, p+k from Dokuritsu-Ho
Entrances into Dokuritsu-Ho
- pp4p
- ppk
- k from bokuho
- 3k
Honoka combo videos:
Please feel free to write in this thread and i will update/edit this accordingly
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