You dropped Lisa?!?! There is no such thing!I stop using Lisa anyways and most likely will not pick her back up in 5U.
But then again, an OH wouldn't be able to change her gameplay that much unless it was as good of an OH as her low OH or her head grab OHEven though she got some nerfs (18i 1p, no sitdown on 9k on NH) she still managed to get some new stuff like her BT OH... and depending on how the move actually works out (how fast it is, and the range) I'd most likely be working on my BT game until then. I also heard that they might have given her some new stuff from her Carrera, anyone got anything on that?
Lisa is not trash, lolI dont have plans of dropping Lisa, it's just that I need help making my Lisa... idk... less trash lol
Lisa is not trash, lol
I'm sure that they toned down the speed on the move because people on the last game have used the move for more than just high crushing (which was meant to be the only use) and now that people have to properly crush with that move, lisa players are either going to get more efficient or just be bad and end up dropping the character anyway. Hitomi's 4P is 19i and I've seen numerous Hitomi players crush on point with that move... so if our 1P is one frame faster (18I) shouldn't we be just as fine crushing with that move as Hitomi players are with 4P? To tell the truth, the only characters that'll give you trouble crushing are Helena and Leifang. Then again, maybe I'm wrong... but only the future will tell...Those 3 extra frames on 1P really hurt. I've never been knocked out of the move until last night. So I'm thinking of changing up my strategy to something a little more original, only possible in 5U... I'll upload some replays if it works out (don't get your hopes up though, it's incredibly stupid lol)
Sweet. How is Lisa ruined? The game doesn't come out here until another 2 weeks, I need to know so I can mentally prepare myself so I can still wreck house.After seeing what they've done to her I'm glad I don't use her anymore. THANKS FOR RUNING LISA TONES!(Yes I am blaming you).
Yeah i18 is still heaps. I use Brad Wong's 2k+f as a high crush close in quite a bit which is 18 frames.
Sweet. How is Lisa ruined? The game doesn't come out here until another 2 weeks, I need to know so I can mentally prepare myself so I can still wreck house.
You're awesome for telling me this. I must go into the lab!!! I thank you in ways you don't understand..Summary of Lisa's changes;
THE NEW
- Power launcher, chargeable, 25-32 frames, 40 dmg. Has very strong juggles.
BT - New OH, 32 frames, INSANE range, tracks, evades highs and lows at different intervals, 65 damage. Has different animation when used on BT opponents. This move atm balances out her nerfs for me, works incredibly well with her BT transitions.
THE GOOD
- Causes the new knockdown, you can follow-up afterwards with if you dash in, lightweights can be juggled with ~ CAR .
- Damage increased to 76 (ala DOA4). 114 on HCT (Ouch!).
THE BAD
- Changed from 15 frame startup to 18.
Ground - No longer causes unshakable stun, pushes the enemy back, follow-up is back.
- -8 on NH hit, combos into on CH.
- No longer offers free force tech.
- New launch animation, launch height reduced.
/ - New launch animation, launch height reduced.
BT - New launch animation, launch height reduced.
THE TWEAKS
- Does not cause sit-down stun on NH any more, only on CH and HCH, it's now a +25 critical stun on NH, enough to start shenanigans.
- No longer NC. Advantage increased to +2 from 0 on NH.
/ - No longer NC. Now +7 on hit from +5 on NH.
- Now combos into itself instead of causing knockdown.
- New animation when used on BT opponents.
- New animation when used on BT oppoenents.
- New animation on BT opponents (the old /) damage increased to 76.
Power Launcher Juggles
You can set-up her juggles by pressing and free cancelling it, the moment after she launches.
Lightweights
, , , - 115 dmg
Midweights
, , , - 114 dmg
Heavyweights
, , - 103 dmg
At the wall set-up with a hold (, , etc.) and follow with, , , on all weight classes. You'll find there are slightly more powerful combos you can use against lighter characters but they highly lack consistency.
On the whole, Lisa is most definitely nerfed but I feel she's still solid, very few buffs around the board, some of her tweaks could be considered buffs or nerfs by others. She has less damage from juggles, little to no low game ( is awful now) and has to rely on her shenanigans much more with an improved throw game.
Anyway that's all for now...
Summary of Lisa's changes;
THE NEW
- Power launcher, chargeable, 25-32 frames, 40 dmg. Has very strong juggles.
BT - New OH, 32 frames, INSANE range, tracks, evades highs and lows at different intervals, 65 damage. Has different animation when used on BT opponents. This move atm balances out her nerfs for me, works incredibly well with her BT transitions.
THE GOOD
- Causes the new knockdown, you can follow-up afterwards with if you dash in, lightweights can be juggled with ~ CAR .
- Damage increased to 76 (ala DOA4). 114 on HCT (Ouch!).
THE BAD
- Changed from 15 frame startup to 18.
Ground - No longer causes unshakable stun, pushes the enemy back, follow-up is back.
- -8 on NH hit, combos into on CH.
- No longer offers free force tech.
- New launch animation, launch height reduced.
/ - New launch animation, launch height reduced.
BT - New launch animation, launch height reduced.
THE TWEAKS
- Does not cause sit-down stun on NH any more, only on CH and HCH, it's now a +25 critical stun on NH, enough to start shenanigans.
- No longer NC. Advantage increased to +2 from 0 on NH.
/ - No longer NC. Now +7 on hit from +5 on NH.
- Now combos into itself instead of causing knockdown.
- New animation when used on BT opponents.
- New animation when used on BT oppoenents.
- New animation on BT opponents (the old /) damage increased to 76.
Power Launcher Juggles
You can set-up her juggles by pressing and free cancelling it, the moment after she launches.
Lightweights
, , , - 115 dmg
Midweights
, , , - 114 dmg
Heavyweights
, , - 105 dmg
At the wall set-up with a hold (, , etc.) and follow with, , , on all weight classes. You'll find there are slightly more powerful combos you can use against lighter characters but they highly lack consistency.
On the whole, Lisa is most definitely nerfed but I feel she's still solid, very few buffs around the board, some of her tweaks could be considered buffs or nerfs by others. She has less damage from juggles, little to no low game ( is awful now) and has to rely on her shenanigans much more with an improved throw game.
Anyway that's all for now...