I know how to set my AI settings. The kick isn't being held for me.
So I was playing online with her, then someone started doing this to me and I was just like,
Is it wrong to feel like her + should have a lil more block stun (and more recovery time for her, should you decide not to follow up to balance that out) to prevent this from happening? You can already + her among lots of other things to hit her out of her follow ups, or simply fuzzy or block after she teleports. Only thing you can do against this, is to guess a low punch is coming, not do the second and hold it. I just personally think it kinda sucks cause she already has so much going against her already. That second hit should have just been a mid that acted like her +
It's +12 with fastest SE so only P strings are guaranteed sadly but occasionally you could sneak in 7K or maybe 6P (both 14f start-up) among other options depending on who you're fighting.Also, if I remember correctly the has a 20 frame stun on hit , so cutting the string here and opting for a or a flip there might be a good idea
It's +12 with fastest SE so only P strings are guaranteed sadly but occasionally you could sneak in 7K or maybe 6P (both 14f start-up) among other options depending on who you're fighting.
If that's what he meant, then you wouldn't you need +13? Also I believe he said before 7K is 14f after saying it was 16fI think he means that you need +14 advantage for them to connect.
EDIT: By the way, 12f 7Ks are so obnoxious. Fuck that shit.
Looked at it again, I was wrong about 7K, it's not 16 frames it's 14
Why not? If the move hits on the 13th frame and the opponent can't block on that frame shouldn't the move hit?EDIT: Ugh, I'm getting confused. I meant to say that you can't connect a 12f startup (13th frame active) move after a +13.
EDIT: By the way, 12f 7Ks are so obnoxious. Fuck that shit.
...occasionally you could sneak in 7K
I'll be okay with 12f 7K if they somehow end -20 backturned.