4P on the other hand you are good to go. Nothing will go under it and it is only 1 frame slower..
Brad Wong's laydown stance tends to go under it at times, even in close range.
4P on the other hand you are good to go. Nothing will go under it and it is only 1 frame slower..
That is not an attack but a neutral stance. Outside of him doing his OH while on the ground he will not ATTACK and go under it. That also goes for Helena's BKO as well.Brad Wong's laydown stance tends to go under it at times, even in close range.
4P2K stops that stance. So 4P can still be used often against Brad. I would actually recommend a heavy use of it against him because of his crushing abilities. There are more matches of Shade Swifteye playing against him than me. You will see Shade use 4P often against Brad.
That Lisa player wasn't very good, but you didn't look very comfortable with Kasumi. After you got counter hit a few times you started playing very patient, which is why he started to just run all over you. Lisa is very slow so as Kasumi you can apply light pressure like 2p and p safely. For some reason you went for 6pk a lot and didn't really capitilize on the knockdown since he wasn't going for many wake-up kicks. I can give you some matchup specific advice but I don't think that's why you lost there as you really didn't fall for anything stupid.Anyone has some advices on these? How do you beat this
When she's in back turned, P, 6P, & 4P knocks her out it. 4PK you can use if you catch her jumping to laucnh & then combo. Most Lisas' are going to try to be as acrobatic as they can with the character so you have to be aware of her jumping grabs & OHs' If you duck her throws, low throw her. You may need to go to the lab & work on it to make sure that you have muscle memory.Anyone has some advices on these? How do you beat this?
That Lisa player wasn't very good, but you didn't look very comfortable with Kasumi. After you got counter hit a few times you started playing very patient, which is why he started to just run all over you. Lisa is very slow so as Kasumi you can apply light pressure like 2p and p safely. For some reason you went for 6pk a lot and didn't really capitilize on the knockdown since he wasn't going for many wake-up kicks. I can give you some matchup specific advice but I don't think that's why you lost there as you really didn't fall for anything stupid.
Also, you're Kasumi. You shouldn't be retreating to a relatively slower character like Lisa. You mainly lost because you stayed on the defensive rather than attack. Same for Gehaktbal's Rachel.
I'm not really good at telling how good a player is online. But Lisa has only 14 frame mid pokes that are not very scary on block or on neutral hit, and a 12 frame "get off me". If you continually apply 2p she does not have any safe options.Interesting how different the point of views are. That Lisa player actually won the last two offline tournaments in the UK with given character and I don't feel uncomfortable with Kasumi either. Anyway, imo, applying pressure with 2P / P combinations isn't that easy on Lisa because she has jabs that stun on normal hit and are faster as Kasumi's mids on -1 as well as 1P as high crush to avoid her faster jabs.
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Lisa's sidestep options kind of suck but if he's good enough to use them more power to him.Sidestep can still blow you up pretty easily, and that's what he also used.
When you knock them down, in open floor (assuming), if you feel that way, either 7P or 8P+K to get away from it then lolInteresting how different the point of views are. That Lisa player actually won the last two offline tournaments in the UK with given character and I don't feel uncomfortable with Kasumi either. Anyway, imo, applying pressure with 2P / P combinations isn't that easy on Lisa because she has jabs that stun on normal hit and are faster as Kasumi's mids on -1 as well as 1P as high crush to avoid her faster jabs.
As you know, I'm not a friend of staying in one's face because I hate to deal with wakeup kicks . However, I guess that's right. I may need to vary my offensive more to avoid getting crushed out of it that often.
Thanks for the input guys.
Compared to what other characters have they aren't very good. Sidestep k has no legitimate follow ups if you stagger escape. Sidestep p is stance dependant. Both are unsafe.Not sure what you mean with "suck". It grants a stun and that's all she needs.
Anyone has some advices on these? How do you beat this?