Alright, now for a bit of good news.
I love 33P+K. Crouches from start to the first impact frame (so from 1f to 21f). It's an extremely effective high-crush because of that. Also, because it's crouching, you can nail people out of standing OH attempts with this (watch the spacing, because Kokoro can be standing HCOH'd on frame 22 onwards). The move isn't safe on block, but it's nice to have a very reliable high-crushing launcher. I didn't use it too much in Vanilla, so if the properties were the same back then, thank your various deities that Team Ninja didn't the move for Ultimate.
Simple combos after 33P+K. Note that 66P+KP+KP+K works in all situations except perhaps uphill slopes.
Normal Hit
Gummy Bears: 6KP, 2KP (56 damage)
Prismatic Butterflies: 66P+KP+KP+K (55 damage)
Shinobi of the Wind: 66P+KP+KP+K (55 damage)
MR. STRONG!: 66P+KP+KP+K (55 damage)
Counter Blow
Gummy Bears: 6KP, 9PP2KK (81 damage)
Prismatic Butterflies: 6KP, 2KP (71 damage)
Shinobi of the Wind: 6KP, 2KP (71 damage)
MR. STRONG!: 66P+KP+KP+K (69 damage)
Hi-Counter Blow (i.e. don't touch Kokoro)
Gummy Bears: 6KP, 9PP2KK (94 damage)
Prismatic Butterflies: 6KP, P2KP (90 damage)
Shinobi of the Wind: 6KP, 2KP (84 damage)
MR. STRONG!: 66P+KP+KP+K (82 damage)