Lulu
Well-Known Member
Introduction.
I've actually been meaning to get around to doing this one for a while now since I'm currently maining La Mariposa.... so I won't keep you waiting any longer.
Getting Started.
Despite what it may seem like, The Carrera doesn't actually refer to Lisa running, the Carrera is actually her ability to shave some of the recovery off her moves and then break into a run.
These are two moves you can use to create distance and then cancel into a run however long or short you wish:
Let The Carrera Begin.
You can only carrera cancel from these attacks, and they all hit mid. Luckily each one shaves a nice amount of recovery from the kick it was initiated from and creates distance, assuming you're not backed up against wall ofcourse.
As you can see, you can't Carrera Cancel from punch..... which is weird because you'd think it would be easier. Anyway if you want to mix a punch into your carrera shenanigans then you can use the Drop Kick Combo.... which as it just so happens to be the only string you can Carrera cancel from aswel. The rest are singular mid kicks that give either give a deep stun or a nice knockdown
Conclusion.
Since I currently main this gorgeous butterfly.... I would greatly welcome anything you have to say or contribute to improving this thread...
I've actually been meaning to get around to doing this one for a while now since I'm currently maining La Mariposa.... so I won't keep you waiting any longer.
Getting Started.
Despite what it may seem like, The Carrera doesn't actually refer to Lisa running, the Carrera is actually her ability to shave some of the recovery off her moves and then break into a run.
These are two moves you can use to create distance and then cancel into a run however long or short you wish:
Back Flip
Hornets Sting :[h+k]:
Hornets Sting :[h+k]:
Let The Carrera Begin.
You can only carrera cancel from these attacks, and they all hit mid. Luckily each one shaves a nice amount of recovery from the kick it was initiated from and creates distance, assuming you're not backed up against wall ofcourse.
1. Backwheel
(Dis)Advantage On Block/On Hit: i16 (-15/+31)
Recovery Difference: +3
2. Drop KickRecovery Difference: +3
(Dis)Advantage On Block/On Hit: i26 (+6/+23)
Recovery Difference: +12
Guard Break
3. Drop Kick ComboRecovery Difference: +12
Guard Break
(Dis)Advantage On Block/On Hit: (+6/+23)
Recovery Difference: +12
Guard Break
4. While Running Drop KickRecovery Difference: +12
Guard Break
(Dis)Advantage On Block/On Hit: (+6/+23)
Recovery Difference: +12
Guard Break
5.HelicòpteroRecovery Difference: +12
Guard Break
(Dis)Advantage On Block/On Hit: i12 (-19/Knock Down)
Recovery Difference: +7
Recovery Difference: +7
As you can see, you can't Carrera Cancel from punch..... which is weird because you'd think it would be easier. Anyway if you want to mix a punch into your carrera shenanigans then you can use the Drop Kick Combo.... which as it just so happens to be the only string you can Carrera cancel from aswel. The rest are singular mid kicks that give either give a deep stun or a nice knockdown
Conclusion.
Since I currently main this gorgeous butterfly.... I would greatly welcome anything you have to say or contribute to improving this thread...
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