The Infamous Luchadora makes her way into DOA5 only to be stuck in the same position as previous Dead or Alive games, Here are some improvements that will benefit La Mariposa's Gameplay:
-More guard breaks and guaranteed followups like Tina, Bass, Christie, Bayman, etc.
-Better attack speed and lessen the recovery of some of her more useful attacks.
-Make the last punch to P, P, P a guard break so the back flip at the end of can be a guaranteed hit if they don't duck or interrupt the last high punch.
-Counters that leave her at an advantage for a followed up attack.
-Being able to grab grounded opponents like Bayman, Bass, Leon, and Tina aka the other grapplers like her.
-Her into should knock the opponent to a sit down stun down on normal hit so you can follow up with the Kick afterwards or the grab since that setups was way to easy for most people to see in DOA4.
"- Allow her to CB in 3 hits.
- Give her a BT Critical Burst in addition to her normal one.
- Make it so that she's safer transitioning into BT.
- Give her a low throw from BT (preferably an offensive hold).
- Make her 1K grant frame advantage instead of a knock down. Something along the lines of Hitomi's 2H+K. It's advantage, but not a traditional critical stun.
- Either speed up her run stance attacks so they can't be easily interrupted, or give her more advantage going into run stance and better options from the stance." -DrDogg
Please feel free to share your thoughts!
Credit to Arnell Long & DrDogg
-More guard breaks and guaranteed followups like Tina, Bass, Christie, Bayman, etc.
-Better attack speed and lessen the recovery of some of her more useful attacks.
-Make the last punch to P, P, P a guard break so the back flip at the end of can be a guaranteed hit if they don't duck or interrupt the last high punch.
-Counters that leave her at an advantage for a followed up attack.
-Being able to grab grounded opponents like Bayman, Bass, Leon, and Tina aka the other grapplers like her.
-Her into should knock the opponent to a sit down stun down on normal hit so you can follow up with the Kick afterwards or the grab since that setups was way to easy for most people to see in DOA4.
"- Allow her to CB in 3 hits.
- Give her a BT Critical Burst in addition to her normal one.
- Make it so that she's safer transitioning into BT.
- Give her a low throw from BT (preferably an offensive hold).
- Make her 1K grant frame advantage instead of a knock down. Something along the lines of Hitomi's 2H+K. It's advantage, but not a traditional critical stun.
- Either speed up her run stance attacks so they can't be easily interrupted, or give her more advantage going into run stance and better options from the stance." -DrDogg
Please feel free to share your thoughts!
Credit to Arnell Long & DrDogg