Quoted.I get the feeling she's saying Tsuki Ari... don't quote me on this though!
It's not on NH. Dunno about CH. Seems like a weird move animation-wise to 'cause a lift stun, but hopefully it does. Mid K lift stuns are the best. I can speak from experience.
*cough* Brad Wong's 236P *cough*
So what can she parry/sabaki with her two stances? I know she is immune to high punches with the Rondo, but other than that, do we know for sure what attack types she can snag?
Thanks. So she can still be struck out of it with mid/high kicks?It counters high & mid punches, much like Lei's.
Thanks. So she can still be struck out of it with mid/high kicks?
How about the minuet (the sidestep move, 8P+K / 2P+K etc.)? Does that parry anything, or just evade non-tracking attacks and crush lows?
It's more evasive than Rachel's. If timed right, I've seen them use it to evade an attack, and somehow it actually placed them BEHIND the opponent. Very tricky, especially if you're up against a wall or dangerzone. But yeah, the one follow-up attack is... yeah... . Still, she has plenty of other safe pokes that it should be okay.It's pretty much just a hopping version of Rachel's command SS... but less useful as the only move from it is the butt attack which is -21 or something on block + guard breaks... ( cause logic.... -_-;; ) so nah it doesn't parry anything. Just your standard evasive stance with... 1 option.... buuuut due to her BT variety it'll still have it's uses if used at the correct time.
It's more evasive than Rachel's. If timed right, I've seen them use it to evade an attack, and somehow it actually placed them BEHIND the opponent. Very tricky, especially if you're up against a wall or dangerzone. But yeah, the one follow-up attack is... yeah... . Still, she has plenty of other safe pokes that it should be okay.
Thanks for the info. Very helpful.
Her Special SS also stops some tracking moves with bad hitboxes. And tracking lows depending on the side you SS. If you remember from one of the older videos she was able to completely evade Kasumi's 6K which tracks lol.And go behind her because of it.
Yeah, you see this in the movelist video diabolic put up awhile ago. 6K has never really been a reliable tracking move though cause like you said, hitbox is really weird on it.... thankfully most tracking moves don't have that bad of a hitbox ahahaha.
It's really weird though now that you mention it- her PP will track Marie's command ss when it's not supposed to track, but her 6K which does track can be avoided due to having a poor hitbox.... it's really bizarre.
Actually her special SS can still make PP whiff. She'll only get hit by PP if she commits to an attack. Let's say you want to avoid her P string completely this is how you'd work it out. If you block since PP jails on block you'd SS the follow up PP mid high from Kasumi's string after the initial PP high high poke. Then wait for the last P and high crush it. And if you're SSin the first part of her PP you still have time to react with either blocking the PP or holding the third P within the string. So you have quite a bit of Lee way when it chores to using your SS. Just got to be aware of how you use it and when you can attack during your SS to fully utilize it. 6K I believe got fixed in 1.04 as did P+KP, 6PK delayed when you're in open stance. Don't know if she'll still be able to SS any of those buy well all see when she comes out ; o. The possibilities she could have
I bet her roll will go under Kasumi's 66K, a middle kick. Even Alpha's idle stance goes under Kasumi's 66K, a middle kick. :')
Oh, no I mean PP will hit her if she does the SS command before she blocks it... which is still weird since PP doesn't track... though it probably corrects itself after the first punch which is why she gets CH.
Obviously if you block the initial PP you can command SS after it and it would work perfectly... though it's risky cause Kasumi has PPK and the K tracks + it's a high. I'd just be heavy sabaki reliant against Kasumi personally =3 4P+K ftw!
Hahaha probably. The roll looks like it evades some mids when mixed with the OH. I wonder if she did 66KK would the OH evade the second kick causing a HCH?
Yeah what I was saying though is that she won't get CH'd during her SS command of dodging PP unless she tries to hit a button.
It would honestly depend on how fast the OH is out of the roll. If its anywhere probably over 16i it probably won't beat out 66KK, though 66K.K it probably could.