Her trailer seems to be in OMG plus she is the reason DOA1 had those rediculous have an attack if the girl moves a single inch jigglesAnyone else think TN would make it so that Mai's boobs will bounce even if you have boob bounce disabled?
Her trailer seems to be in OMG plus she is the reason DOA1 had those rediculous have an attack if the girl moves a single inch jiggles
That's LR breast setting she had, I could tell. They'd do wayy more jiggling otherwise.
They're not gonna leave it on, they can't otherwise that's dishonesty to the strange people who actually turn off breast physics. Mai has sprites from other games I believe where she had no jiggle so this won't be a first for her. I can guarantee that she'll jiggle quite a bit regardless of what setting is chosen, so SJW and anti-fanservice type players will have to just deal.So is that a yes or no to my question?
This I agree with.I dont mind jiggle just as long as they don't sag around like in XIII I'll be good.
Done.@Brute I really hate to bother you about this, but is there a way that you can move this discussion over towards the Mai character discussion threads? Or, do should we just organize another thread?
Thanks, bud!Done.
Pretty much this. TN might have to do more than just costumes to keep people like me in when T7 hits.relying soley on DLC and guest characters to milk DOA5 for all its worth won't keep most people playing especially with Tekken 7 coming out early next year
To be fair, Nao wasn't really that great of a character choice. They could have came up with better ideas.Not exactly lazy when Naotora doesn't have much of a moveset in SW to begin with(and to be fair, most of them really don't)
I know, Kokoro is still dangerous for example without good tracking, and she's annoying when played right. Lili in tekken also is 80% two dimensional and linear but has one of the best oki games and sidesteps in the game, coupled with her damage output and juggle potential, same is also applicable to Naotora on the linearity and predictability scale: very easy to read and interrupt but has great damage output, throw punishment and jiggle potential if that player doesn't allow her to get predictable. I'm sure she'll be well established when we see game footage of her, but I honestly won't be surprised if she does have a small weakness regarding tracking since she's coming from a 2D game, but only time can tell.I mean see, just because a character doesn't have much tracking doesn't automatically mean it's super dangerous for the character or easy to deal with. Akira is on the same boat as Kokoro or any linear character but he has incredible neutral to make up for it and the fact that sidestepping is from a read which is a guess from the opponent, unless the player is putting himself out there to be predictable to get stepped or making itself too obvious.
DOA is one of the first few games where you'll still live for sidestepping one move since most SS attacks put you in a stun that still allows you to have time for holding and staggering out (with a few here and there that wall splats). VF you could lose over 31% health because some SS attacks wallsplat there and you can't do anything about it until that person finishes his combo. I mean, if Mai was a character with no move that tracks (which I doubt), I still don't think it will be the end of the world for the character because there has to be some reward factor for being linear to begin with.