Characters Marie Rose Combo and Strategy thread

Juihau

Well-Known Member
...So, uh. I think I just found a rather hilarious guaranteed setup from her neutral wall throw.

Basically, she's +52 after it. Bizarrely, she can actually push them away from the wall by free stepping behind them. So, if timed right, you can land H+K into 7K.
 

synce

Well-Known Member
I have her! and it seems most of the combos I figured out were actually in challenge mode so there's no real point listing them... apart from~

CB pathway ~ 66K 9P 6PP P 66P, from there you go...

7K BT 4K 6K4K BT KKK ~ 115 dmg, works on Light to mid... I'm pretty sure. It worked on Ayane, Mila and then I tried it on Sarah but it didn't work on Rig. I'm not familiar with who sits on what weigh class so that's about as much I can say.

One that requires a bit of sacrifice and only works on lightweights... HOWEVER it looks awesome imo~

7K BT 8P4PP 6PK ~ 107 dmg, bit of a sacrifice... but I personally think it looks cool! =P

Everything else I do is actually in training mode lol o_o;; apart from~

7K BT 4K 9P 6K PP6PK ~ 110 dmg

As for heavy weights only thing I can seem to do is 7K BT 4K4K BT KKK which is 108 dmg... when near a wall just replace the BT KKK with PP6PK as BT KKK causes wall splat.

ANYWAY That's it for now! =D I'll report back here if I find anything when I mess with her more tomorrow. So far, she's my favourite character. Looks like I finally have a main. Yay~

( Also Marie Kinda just.... floats when you hit her.... We sure she's not a featherweight o_o;; I really can't tell... her moves have wacky float properties. )

I've noticed this is true for most characters I pick up. There's barely any point in experimenting with juggles in 5U, it's all right there spelled out for everyone. I guess they just want people to focus on set ups
 

Brute

Well-Known Member
Standard Donor
For lightweights, I've been using CB-> 7K 8P PPP PP6PK

It's nice because unlike 7K H+K KKK type juggles, it's not fucked up by a wall, and the damage is nice.

Basically, she's +52 after it. Bizarrely, she can actually push them away from the wall by free stepping behind them. So, if timed right, you can land H+K into 7K.
How derpy. If it's a neutral throw, can't it be broken?
 

tekkin88

Member
...So, uh. I think I just found a rather hilarious guaranteed setup from her neutral wall throw.

Basically, she's +52 after it. Bizarrely, she can actually push them away from the wall by free stepping behind them. So, if timed right, you can land H+K into 7K.
O.O I would very much like to see this in action if possible
 

Juihau

Well-Known Member
For lightweights, I've been using CB-> 7K 8P PPP PP6PK

It's nice because unlike 7K H+K KKK type juggles, it's not fucked up by a wall, and the damage is nice.


How derpy. If it's a neutral throw, can't it be broken?
I believe I mentioned before, but it's unbreakable against a wall, since it's no longer considered her neutral throw.

EDIT: Unfortunately, it seems H+K pushes them too far back for 7K to connect on fastest SE. 7K on its own still seems to be guaranteed so, y'know, not a horrific difference.
 
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tekkin88

Member
For lightweights, I've been using CB-> 7K 8P PPP PP6PK

It's nice because unlike 7K H+K KKK type juggles, it's not fucked up by a wall, and the damage is nice.
Another variation would be 7k 8p 6k4k pp6pk, does more damage and is still wall safe
 

QueenJakheiho

Well-Known Member
Found anyone a good PL so far besides that stupid one in the trials?
I found one 9K 4PP PP6PK but its only 110 Damage on Counter Hit against Midweights.
 

TRI Mike

Well-Known Member
Seems like we're getting somewhere when it comes to her juggles. All these months the japanese seem to use PPP,PP6PK and BT H+K, KKK.
 

Klts3

Well-Known Member
Do you guys have any BT OH set-ups? I usually go for H+K, 6PP, 66K, CB or 7K (if opponent likes to hold i throw punish her at the end).
 

Brute

Well-Known Member
Standard Donor
Do you guys have any BT OH set-ups? I usually go for H+K, 6PP, 66K, CB or 7K (if opponent likes to hold i throw punish her at the end).
H+K isn't guaranteed , I don't think.
I think her 7K might actually be guaranteed due to the frames it takes for someone to turn around, but I'd have to check again.

I do know 8K 6PP 6PK works.
 

Klts3

Well-Known Member
H+K isn't guaranteed , I don't think.
I think her 7K might actually be guaranteed due to the frames it takes for someone to turn around, but I'd have to check again.

I do know 8K 6PP 6PK works.
Looking at frames it isn't, but somehow I selected SE to fastest and reaction to block and it connected. You just have to do it quickly.
 

Radiance

Well-Known Member
Welp I don't have much for the moment but here

After her :F+K: Limbo stun which is stance dependent. You'll have plenty of time to react with a launcher.


Feather weight
:7::K: :5: :F+K: :5: :F+K: :5: :P::P::6::P::K:

Super Light weights - welter
7k ~ 4k ~ 6k4 * k ~ pp6pk
:7::[K]: :5: :4::[K]: :5: :6::[K]::4: :5::4::[K]: :5: :[P]::[P]::6::[P]::[K]:

Mid - Super heavy
7K ~ BT F+K ~ PP6PK (Substitute BT KKK for max damage if no wall is near)
:7::[K]: :5: :F+K: :5: :P::P::6::P::K:

For Eliot pp6pk whiffs so instead of 7K I do 8k - 6k4k - BT PP6PK. Want to see if I can come up with something better for mids. After BT F+K only do pp6pk if there's a wall near because the first BT 5K causes wall splat
 
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Klts3

Well-Known Member
Welp I don't have much for the moment but here

After her :F+K: Limbo stun which is stance dependent. You'll have plenty of time to react with a launcher.


Feather weight
:7::K: :5: :F+K: :5: :F+K: :5: :P::P::6::P::K:

Super Light weights - Cruiser
7k ~ 4k ~ 6k4 * k ~ pp6pk
:7::[K]: :5: :4::[K]: :5: :6::[K]::4: :5::4::[K]: :5: :[P]::[P]::6::[P]::[K]:

Mid - Super heavy
7K ~ BT F+K ~ PP6PK (Substitute BT KKK for max damage if no wall is near)
:7::[K]: :5: :F+K: :5: :P::P::6::P::K:

For Eliot pp6pk whiffs so instead of 7K I do 8k - 6k4k - BT PP6PK. Want to see if I can come up with something better for mids. After BT F+K only do pp6pk if there's a wall near because the first BT 5K causes wall splat
Miss Cruiser Helena is heavier than mids
 

Commmanda Panda

Active Member
here's the juggle i found off a wall splat: (DMG from combo not including original wall splat)

feather : wall splat > 9P > 4PP > PP6PK ( 58 pts )

light - welter : wall splat > 9P > 4PP > 6PK ( 50 pts )

mid - heavy: wall splat > 4PP > 6PK ( 46 pts )

super : wall splat > PP6PK ( 38 pts )

Be sure to experiment to see if you can improve on these :)
 

Klts3

Well-Known Member
here's the juggle i found off a wall splat: (DMG from combo not including original wall splat)

feather : wall splat > 9P > 4PP > PP6PK ( 58 pts )

light - welter : wall splat > 9P > 4PP > 6PK ( 50 pts )

mid - heavy: wall splat > 4PP > 6PK ( 46 pts )

super : wall splat > PP6PK ( 38 pts )

Be sure to experiment to see if you can improve on these :)
After wallsplat you can do 6K4K, PP6PK. Works on everyone except super heavies.
 
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