TRI Mike
Well-Known Member
Thread reserved to post anything and everything about combos, moves and general strategy for Marie Rose. I'll try to keep the first post updated with important info like juggles depending on weight class, frame traps, safe moves and things like that.
OK so I'm editing this post to update with some launcher-juggle variations.
@Nereus posted that after CB! , , works on everyone except Bass, Leon, Bayman and Rachel
According to @Radiance after her limbo, you can use:
Feather weight
Super Light weights - welter
7k ~ 4k ~ 6k4 * k ~ pp6pk
:[K>: :[K>: :[K>: :[K>: :[P>::[P>:
Mid - Super heavy
7K ~ BT F+K ~ PP6PK (Substitute BT KKK for max damage if no wall is near)
:[K>:
I also posted this basic combo using a couple of sit-down stuns. Note that it's NOT guaranteed and people can escape by staggering. ,,,,, You can replace 64P with 6P for a guaranteed attack.
OK so I'm editing this post to update with some launcher-juggle variations.
@Nereus posted that after CB! , , works on everyone except Bass, Leon, Bayman and Rachel
According to @Radiance after her limbo, you can use:
Feather weight
Super Light weights - welter
7k ~ 4k ~ 6k4 * k ~ pp6pk
:[K>: :[K>: :[K>: :[K>: :[P>::[P>:
Mid - Super heavy
7K ~ BT F+K ~ PP6PK (Substitute BT KKK for max damage if no wall is near)
:[K>:
I also posted this basic combo using a couple of sit-down stuns. Note that it's NOT guaranteed and people can escape by staggering. ,,,,, You can replace 64P with 6P for a guaranteed attack.
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