DOA5LR Mastering Shiranui-Style Ninjutsu - Mai Shiranui Combo Thread

DestructionBomb

Well-Known Member
Standard Donor
Think getting into the heavyweight combos should be a start of things now, especially for different launch levels. You guys should post some combos on heavies all the way to max threshold.
 

KasumiLover

xX_APO_Prince_Xx
Premium Donor
The heavy weights aren't too different from the other weigh classes from what I noticed since Mai has great juggle ability. You'll just have to use 3PK, 6PKK or 6PKP, and PPPK more frequently after launchers since they're so heavy. XD I'll post a few HW combos I found here shortly from Max threshold, although I prefer them near walls since there is no pushback that can foul up a combo:
☆KK>6PP>8K>3PP>6PKK
:K::K:>:6::P::P:>:8::K:>:3::P::P:>:6::P::K::K:

☆8P>1KK>4P~214P+K>3PK
:8::P:>:1::K::K:>:4::P::~::2::1::4::P+K:>:3::P::K:

☆4P>1P>6P>3P>214P+K>3PK
:4::P:>:1::P:>:6::P:>:3::P:>:2::1::4::P+K:>:3::P::K:

~These ones are from a max threshold launch~
☆8K>3PP>PPPP/6PKK/6PKP
:8::K:>:3::P::P:>:P::P::P::P:/:6::P::K::K:/:6::P::K::P:

☆8K>3PP>6PKK/6PKP
:8::K:>:3::P::P:>:6::P::K::K:/:6::P::K::P:

☆214P+K>PPPP/6PKK or 1KK in case of a stage slant
:2::1::4::P+K:>:P::P::P::P:/:6::P::K::K:/:6::P::K::P:/:1::K::K:/:1::K::P:(last four are more optimal in case of a possible stage slant)

☆H+K>4P~214P+K/T(The in air throw does one point more damage and what I consider the lazy man's way out XD)/PPPK(better for more environment damage)
:H+K:>:4::P::~::2::1::4::P+K:/:F:(Throw is one more point damage and the lazy man's way out XD)/:P::P::P::K:(better for more environment damage)

☆8H+K>4P~214P+K/T(Once again the throw does one more point damage. Lazy man's way out XD)/PPPK(better for more environment damage)
:8::H+K:>:4::P::~::2::1::4::P+K:/:F:(Lazy man way XD)/:P::P::P::K:(for more environment damage)

☆3P+K>T/PPPK(For more environment damage)
:3::P::+::K:>:F:/:P::P::P::K:(for more environment damage)

These are some ones I found while playing with her over the few days. I apologize if they're not particularly flashy XD
 
Last edited:

DestructionBomb

Well-Known Member
Standard Donor
It's definitely good to come up ones now that can be the most reliable in any situation considering weight as well as stage slants are likely to cause interruptions. Most stage in a upwards directions are closely tied to getting combos in similar to doing them with the heavies in the game, or even oki concepts in play should the player feel the need for it.
 

KING JAIMY

Well-Known Member
The heavy weights aren't too different from the other weigh classes from what I noticed since Mai has great juggle ability. You'll just have to use 3PK, 6PKK or 6PKP, and PPPK more frequently after launchers since they're so heavy. XD I'll post a few HW combos I found here shortly from Max threshold, although I prefer them near walls since there is no pushback that can foul up a combo:
☆KK>6PP>8K>3PP>6PKK
☆8P>1KK>4P~214P>3PK
☆4P>1P>6P>3P>214P>3PK
~These ones are from a max threshold launch~
☆8K>3PP>PPPP/6PKK/6PKP
☆214P+K>PPPP/6PKK or 1KK in case of a stage slant
☆H+K>4P~214P+K/T(The in air throw does one point more damage and what I consider the lazy man's way out XD)/PPPK(better for more environment damage)
☆8H+K>4P~214P+K/T(Once again the throw does one more point damage. Lazy man's way out XD)/PPPK(better for more environment damage)
☆3P+K>T/PPPK(For more environment damage)

These are some ones I found while playing with her over the few days. I apologize if they're not particularly flashy XD
These are actually really helpful. It doesn't matter to me if they're not flashy. Keep up the good work! :D
 

DestructionBomb

Well-Known Member
Standard Donor
You should convert some of them into the button commands since you have users (who are also guests that don't register to the site) prefer the visual way than the notations.
 

KasumiLover

xX_APO_Prince_Xx
Premium Donor
You should convert some of them into the button commands since you have users (who are also guests that don't register to the site) prefer the visual way than the notations.
Oh right, forgot about that! XD Give me a sec, thanks for telling me since I know it can look pretty strange to those used to button macros
 

YBNDM

Well-Known Member
The heavy weights aren't too different from the other weigh classes from what I noticed since Mai has great juggle ability. You'll just have to use 3PK, 6PKK or 6PKP, and PPPK more frequently after launchers since they're so heavy. XD I'll post a few HW combos I found here shortly from Max threshold, although I prefer them near walls since there is no pushback that can foul up a combo:
☆KK>6PP>8K>3PP>6PKK
:K::K:>:6::P::P:>:8::K:>:3::P::P:>:6::P::K::K:
☆8P>1KK>4P~214P>3PK

☆4P>1P>6P>3P>214P>3PK
~These ones are from a max threshold launch~
☆8K>3PP>PPPP/6PKK/6PKP
☆214P+K>PPPP/6PKK or 1KK in case of a stage slant
☆H+K>4P~214P+K/T(The in air throw does one point more damage and what I consider the lazy man's way out XD)/PPPK(better for more environment damage)
☆8H+K>4P~214P+K/T(Once again the throw does one more point damage. Lazy man's way out XD)/PPPK(better for more environment damage)
☆3P+K>T/PPPK(For more environment damage)

These are some ones I found while playing with her over the few days. I apologize if they're not particularly flashy XD
Mai combos not flashy? Impossible! xD (Good job btw)
 

KasumiLover

xX_APO_Prince_Xx
Premium Donor
Mai combos not flashy? Impossible! xD (Good job btw)
Thank you, although honestly she can't really get flashy on the heavyweights XD, she has to kinda cut the fat and get to the point when juggling them versus the lighter ones.
 

Ivan

Member
from my Mai wiki on the http://www.critical-stun.com/index.php?wiki/mai-shiranui/ forum
:bass::leon::cyborg::bayman::rachel:
all are max dmg
LV1
NH/CH/HCH:8::K: :6::P::P::214::P+K://:6::P::P::236::K:(to aim for wall)
NH/CH/HCH:3::P+K: :6::P::P::214::P+K://:6::P::P::236::K:(to aim for wall)
NH/CH/HCH:H+K: :6::P::P::214::P+K://:6::P::P::236::K:(to aim for wall)
NH:214::P+K: :F:
CH/HCH:214::P+K: :6::P::P::214::P+K://:3::P::K:(to aim for wall)
LV2
NH/CH/HCH:8::K: :3::P:,:6::P::P::214::P+K://:6::P::P::236::K:(to aim for wall)
NH/CH/HCH:3::P+K: :6::P::P::214::P+K://:6::P::P::236::K:(to aim for wall)
NH/CH/HCH:H+K: :6::P::P::214::P+K://:6::P::P::236::K:(to aim for wall)
NH:214::P+K: :F:
CH/HCH:214::P+K: :6::P::P::214::P+K://:3::P::K:(to aim for wall)
LV3
NH/CH/HCH:8::K: :3::P:,:6::P::P::214::P+K://:6::P::P::236::K:(to aim for wall)
CLOSE STANCE(will not work on :rachel:)
NH/CH/HCH:8::K: :4::P::214::P:,:P::P::P::P:
NH/CH/HCH:3::P+K: :6::P::P::214::P+K://:6::P::P::236::K:(to aim for wall)
NH/CH/HCH:H+K: :6::P::P::214::P+K://:6::P::P::236::K:(to aim for wall)
NH/CH/HCH:214::P+K: :6::P::P::214::P+K://:3::P::K:(to aim for wall)
 
Last edited:

Rhandon

Well-Known Member
Standard Donor
from my Mai wiki ont the critacal stun forum
:bass::leon::cyborg::bayman::rachel:
all are max dmg
LV1
NH/CH/HCH:8::K: :6::P::P::214::P+K://:6::P::P::236::K:(to aim for wall)
NH/CH/HCH:3::P+K: :6::P::P::214::P+K://:6::P::P::236::K:(to aim for wall)
NH/CH/HCH:H+K: :6::P::P::214::P+K://:6::P::P::236::K:(to aim for wall)
NH:214::P+K: :F:
CH/HCH:214::P+K: :6::P::P::214::P+K://:3::P::K:(to aim for wall)
LV2
NH/CH/HCH:8::K: :3::P:,:6::P::P::214::P+K://:6::P::P::236::K:(to aim for wall)
NH/CH/HCH:3::P+K: :6::P::P::214::P+K://:6::P::P::236::K:(to aim for wall)
NH/CH/HCH:H+K: :6::P::P::214::P+K://:6::P::P::236::K:(to aim for wall)
NH:214::P+K: :F:
CH/HCH:214::P+K: :6::P::P::214::P+K://:3::P::K:(to aim for wall)
LV3
NH/CH/HCH:8::K: :3::P:,:6::P::P::214::P+K://:6::P::P::236::K:(to aim for wall)
CLOSE STANCE(will not work on :rachel:)
NH/CH/HCH:8::K: :4::P::214::P:,:P::P::P::P:
NH/CH/HCH:3::P+K: :6::P::P::214::P+K://:6::P::P::236::K:(to aim for wall)
NH/CH/HCH:H+K: :6::P::P::214::P+K://:6::P::P::236::K:(to aim for wall)
NH/CH/HCH:214::P+K: :6::P::P::214::P+K://:3::P::K:(to aim for wall)
Wow, those are some nice combos! :D
 

KING JAIMY

Well-Known Member
Well, it took some time editing the necessary parts but it's finished. :D


Video description:

Hello there and welcome to my Mai Combo Video!

In this video I will go over Mai’s BnB Combos, Critical Burst Combos, Wall Combos and Power Launcher Combos.

All of the displayed combo setups are performed on counter hit and can not be stagger escaped.

I hope this video will be helpful towards your understanding of Mai's combo potential.

Enjoy!

Music: Sacred Flower DEAD OR ALIVE 5 Last Round OST Mai Shiranui’s Theme.


Combo Notations:

6P - H+K - PPPK 69 dmg
6PKP - 4P - 3P+K - 3P - 6PP 236K 110 dmg
3P - 1KK - PPK - 4P 214P - T 119 dmg
3P - 4K - 6PP 214P+K - 3P - 6PKP 114 dmg
6PKK - 66PK - 3PP - 6PKP NC114 dmg

1KP - 6PKPP - 6PKK 96 dmg
Jump K - 4P 214P+K - 6PP 236K 102 dmg
3P - 6H+K 3P - P - 8K - 6PP 214P - PPPP 124 dmg
4P - 1KK - PPPP - 3PK 103 dmg
4K - PPP - 3P - 3P+K - 3P - 6PP 214P+K 118 dmg

2P+K - P - 3K - 4P 214P+K - 3P - 3PK 123 dmg
3K - 3P - 3PP - T 90 dmg

8P - 6PKK - 8K - 3PP - 6PKK 110 dmg
3K - 6P - 4P - H+K - T 96 dmg
14K - 4P - 66K - 3P+K - PPPK 96 dmg

Jump P - 6PKK - P+K - 8K - 4P 214P - PPP2K 131 dmg
1KP - 4P - P+K - 214P+K - 6PP 236K 121 dmg
3K - 6P - PPP - P+K - 8K - 3PP - T 133 dmg

6P - 4K - 66K - P+K - 8H+K - 3PP - 6PKP 122 dmg
1KK - 4K - P+K - 8K - 214P - 3PK 112 dmg
4K - 3K - PPP - P+K - H+K - 6PP - 6PP 214P 131 dmg
4P - 66P - 6P - P - P+K - 8K - 3P - 6PP 214P+K 129 dmg

3K - P - 6H+K - 3P - P+K - 3P+K - PPPK 119 dmg
3P - 4P - 1KK - P+K - 8K - 214P - 6PKK 120 dmg
4P - 1KP - P - P+K - 214P+K - T 121 dmg

2KP+K - 3P - 4K - P+K - 8K - 4P 214P+K - 3PK 126 dmg
8P - 3K - P - 4K - P+K - H+K - 4P 214P - 4P 236K 137 dmg
6PP - P - 1KK - P+K - 8K - 3P - 4P - 3PK 128 dmg

8P - 3K W! - 3P - 6PP 236K 101 dmg
1KP - PPP - 8K - 6PP 214P+K - PPPP 131 dmg
8P - 6PP - PPK - 3PP - 6PP 214P+K 128 dmg

3P - 1KP - K W! - 4P 214P+K - 6PKK 134 dmg
2KP+K - 6P - 4P - 8K - 4P 214P+K - 6PP 214P+K 132 dmg

4P - 3P - 66K W! - 6PP 214P+K 99 dmg
1KP - 6PP 214P+K - T 104 dmg

6P - PPP - 4K W! - 4P 214P+K - T 126 dmg
6PKP - PPK - 3P - 3P - 6PP 236K 130 dmg

7H+K - 7H+K - Jump K P+K - T 124 dmg

7H+K - 7H+K - Jump K P+K - 3PK 127 dmg

7H+K - 7H+K - Jump K P+K - 6PKK 120 dmg

7H+K - 7H+K - Jump K P+K - 6PP 236K 133 dmg
 

Nikotsumi

Well-Known Member
Well, it took some time editing the necessary parts but it's finished. :D


Video description:

Hello there and welcome to my Mai Combo Video!

In this video I will go over Mai’s BnB Combos, Critical Burst Combos, Wall Combos and Power Launcher Combos.

All of the displayed combo setups are performed on counter hit and can not be stagger escaped.

I hope this video will be helpful towards your understanding of Mai's combo potential.

Enjoy!

Music: Sacred Flower DEAD OR ALIVE 5 Last Round OST Mai Shiranui’s Theme.


Combo Notations:

6P - H+K - PPPK 69 dmg
6PKP - 4P - 3P+K - 3P - 6PP 236K 110 dmg
3P - 1KK - PPK - 4P 214P - T 119 dmg
3P - 4K - 6PP 214P+K - 3P - 6PKP 114 dmg
6PKK - 66PK - 3PP - 6PKP NC114 dmg

1KP - 6PKPP - 6PKK 96 dmg
Jump K - 4P 214P+K - 6PP 236K 102 dmg
3P - 6H+K 3P - P - 8K - 6PP 214P - PPPP 124 dmg
4P - 1KK - PPPP - 3PK 103 dmg
4K - PPP - 3P - 3P+K - 3P - 6PP 214P+K 118 dmg

2P+K - P - 3K - 4P 214P+K - 3P - 3PK 123 dmg
3K - 3P - 3PP - T 90 dmg

8P - 6PKK - 8K - 3PP - 6PKK 110 dmg
3K - 6P - 4P - H+K - T 96 dmg
14K - 4P - 66K - 3P+K - PPPK 96 dmg

Jump P - 6PKK - P+K - 8K - 4P 214P - PPP2K 131 dmg
1KP - 4P - P+K - 214P+K - 6PP 236K 121 dmg
3K - 6P - PPP - P+K - 8K - 3PP - T 133 dmg

6P - 4K - 66K - P+K - 8H+K - 3PP - 6PKP 122 dmg
1KK - 4K - P+K - 8K - 214P - 3PK 112 dmg
4K - 3K - PPP - P+K - H+K - 6PP - 6PP 214P 131 dmg
4P - 66P - 6P - P - P+K - 8K - 3P - 6PP 214P+K 129 dmg

3K - P - 6H+K - 3P - P+K - 3P+K - PPPK 119 dmg
3P - 4P - 1KK - P+K - 8K - 214P - 6PKK 120 dmg
4P - 1KP - P - P+K - 214P+K - T 121 dmg

2KP+K - 3P - 4K - P+K - 8K - 4P 214P+K - 3PK 126 dmg
8P - 3K - P - 4K - P+K - H+K - 4P 214P - 4P 236K 137 dmg
6PP - P - 1KK - P+K - 8K - 3P - 4P - 3PK 128 dmg

8P - 3K W! - 3P - 6PP 236K 101 dmg
1KP - PPP - 8K - 6PP 214P+K - PPPP 131 dmg
8P - 6PP - PPK - 3PP - 6PP 214P+K 128 dmg

3P - 1KP - K W! - 4P 214P+K - 6PKK 134 dmg
2KP+K - 6P - 4P - 8K - 4P 214P+K - 6PP 214P+K 132 dmg

4P - 3P - 66K W! - 6PP 214P+K 99 dmg
1KP - 6PP 214P+K - T 104 dmg

6P - PPP - 4K W! - 4P 214P+K - T 126 dmg
6PKP - PPK - 3P - 3P - 6PP 236K 130 dmg

7H+K - 7H+K - Jump K P+K - T 124 dmg

7H+K - 7H+K - Jump K P+K - 3PK 127 dmg

7H+K - 7H+K - Jump K P+K - 6PKK 120 dmg

7H+K - 7H+K - Jump K P+K - 6PP 236K 133 dmg
This is awesome!
There are some combos I didn't even know she was able to pull off, especially on heavyweights. Cool stuff!
 

KasumiLover

xX_APO_Prince_Xx
Premium Donor
This is awesome!
There are some combos I didn't even know she was able to pull off, especially on heavyweights. Cool stuff!
I couldn't agree more! And thank you for including notation, I can't watch it now but I'm happy I can see it in words, that was very convenient! :-D
 

DestructionBomb

Well-Known Member
Standard Donor
So I shared you guys videos. However I come to the realization that Tani (left TN for career plans) and the other 3 users who managed the page are no longer managing them. I sent the DOA official pages a message but the response from them is rather suspicious and completely different, so hints coming true here.

It's a completely new person whom we will probably see at NEC. It's a TN guy who has never met the community and possibly see the community as complete strangers, so I can kinda understand why the constant sharing of DLC content. It's just a bit sad to see people make these videos only to not get noticed but only here or Youtube. Cow's videos doesn't get shared because the new guy who manages them doesn't know Cow either.
 
Last edited:

KasumiLover

xX_APO_Prince_Xx
Premium Donor
An unholdable I found with Mai:
Good find, I tried it and it seems you have to be quick when doing it since it seems iffy. I was able to get it to hit Kasumi a few times, but it mostly got evaded or she held it so you'll have to be on point with this one I think.

A more reliable alternative that I found is do her H+K, and then immediately do 4P and cancel quickly to 236P/Kachousen when they tech up to get it every time.
 

DestructionBomb

Well-Known Member
Standard Donor
That particular unholdable seems to rely on heavy conditioning from someone who likes to tech up in open space. I don't find those particular rewards to be useful from projectiles (this is a manner of opinion though), not to mention that it's a high. You can't SS/Hold/Attack from unholdables but you can surely duck it.

If anything, I don't find any unholdables regarding projectiles to be useful at all if damage is minimum. They can sit on the ground for a certain duration and then get up causing Mai to be at disadvantage greatly because she whiffed the projectile and still be in the recovery phase. Raidou has one involving his fireball near the wall, but his payoff is damage and getting a wallsplat along with a risk of the opponent not getting up. Nevertheless, cool.
 
Last edited:
ALL DOA6 DOA5 DOA4 DOA3 DOA2U DOAD
Top