1.) Honoka is a bad good idea. She will have different frame data, shorter range and damage output will be different. She also has 2 stances with unique attacks or strings that we haven't seen yet.
2.) As generic as Honoka is, DOA has not had a schoolgirl archetype before. This is a first.
3.) Raidou takes SOME moves from other characters. SOME. He has a full 'unique' move list behind him, and he doesn't play like how he did in DOA1. Raidou isn't the literal Mokujin of DOA like how he was in DOA1.
4.) Honoka is definitely the most fluid mimic character in any fighting game ever. She doesn't get a fighting style per round, she gets moves and stances from a selected amount of characters, and she puts a twist on them.
5.) Her version of Zack's 6KK is faster than is, and she doesn't stay in the air as long. Her version of Jann Lee's PPP6P is slower than his. The speed reminds me of Pai's PPPK.
Obviously, I would have preferred Salad to have an entirely unique moveset, but I also like the twist that TN put on the mimic outlook, and made her a flashy-combo-character-mix-up-god-tier-character.[/QUOTE]
2.) As generic as Honoka is, DOA has not had a schoolgirl archetype before. This is a first.
3.) Raidou takes SOME moves from other characters. SOME. He has a full 'unique' move list behind him, and he doesn't play like how he did in DOA1. Raidou isn't the literal Mokujin of DOA like how he was in DOA1.
4.) Honoka is definitely the most fluid mimic character in any fighting game ever. She doesn't get a fighting style per round, she gets moves and stances from a selected amount of characters, and she puts a twist on them.
5.) Her version of Zack's 6KK is faster than is, and she doesn't stay in the air as long. Her version of Jann Lee's PPP6P is slower than his. The speed reminds me of Pai's PPPK.
Obviously, I would have preferred Salad to have an entirely unique moveset, but I also like the twist that TN put on the mimic outlook, and made her a flashy-combo-character-mix-up-god-tier-character.[/QUOTE]