splslick
Well-Known Member
Can't wait to see the new outfits for her in Last RoundSame!!
Can't wait to see the new outfits for her in Last RoundSame!!
This is the mess I'm talking about. Either buff Tina or nerf everyone else and buff Tina.My character got buffed. He is Mid Tier now yall screwed. I have a 1P!
Courtesy of KoompbalaThis is the mess I'm talking about. Either buff Tina or nerf everyone else and buff Tina.
@splslick nobody posted a session yet or the ones I did see are old. I'd suggest a session for LR. As soon as I figure out Tinas changes if any.
Now I want to see all this tech that @Dr Snipe is suppose to come up withCourtesy of Koompbala
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4K, 6PK: Adjusted the animation. Changed from 14 (2) 22 to 14 (2) 23. Changed to a short stagger effect on standing normal hit.
8K: Damage changed from 35 to 37.
7K: Damage changed from 35 to 40.
Wall 4P+K: Added jump status frames (low attacks won't work).
Running P + K: Added a close hit attribute.
4T: Opponent can now quick roll afterward. In addition, now causes stage drops.
66T: Added voice during the grab animation.
Wall 44T: No longer causes stage destruction during the first portion.
214T · 6T · 8T: Damage changed from 35 + 15 + 40 to 35 + 15 + 45.
64T · 2T · 8T: Damage changed from 50 + 20 + 35 to 50 + 20 + 40.
Wall 2_64T: No longer causes stage destruction during the first portion.
41236T (after 46T): Damage changed from 40 to 50.
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Mostly buffs all around, but 4K received a slight nerf on normal hit in that you have to commit to your follow up as you don't have time to observe their reaction to the hit.
All in all, I think Tina made it out pretty good.
Thanks buddy. How's that Tina of yours?Courtesy of Koompbala
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4K, 6PK: Adjusted the animation. Changed from 14 (2) 22 to 14 (2) 23. Changed to a short stagger effect on standing normal hit.
8K: Damage changed from 35 to 37.
7K: Damage changed from 35 to 40.
Wall 4P+K: Added jump status frames (low attacks won't work).
Running P + K: Added a close hit attribute.
4T: Opponent can now quick roll afterward. In addition, now causes stage drops.
66T: Added voice during the grab animation.
Wall 44T: No longer causes stage destruction during the first portion.
214T · 6T · 8T: Damage changed from 35 + 15 + 40 to 35 + 15 + 45.
64T · 2T · 8T: Damage changed from 50 + 20 + 35 to 50 + 20 + 40.
Wall 2_64T: No longer causes stage destruction during the first portion.
41236T (after 46T): Damage changed from 40 to 50.
------------------
Mostly buffs all around, but 4K received a slight nerf on normal hit in that you have to commit to your follow up as you don't have time to observe their reaction to the hit.
All in all, I think Tina made it out pretty good.
Im not going to WB9 cause Im trying to save munny for Evo since I reserved my hotel and Im half way there for the plane ticketStill waiting for Walter to give a definite date on the next Resistance tournament.
I'm gonna try to shake off the rust soon for Winter Brawl 9 though.
Any NY reps coming to WB9?
This tomorrow, no?So what's up with this session? If I set one up next week, would you guys come?
There isn't a session todayThis tomorrow, no?
I need to see this.Yo nerf Mila's Vanessa cosplay that thing is like +3000 on block
yes, yes you shouldI need to see this.
I would love to go to it and since we got a lot of time before it happens, I will definitely make an attempt to go....I would do it on ps4 since thats the standardOk sent a friend request to both splslick and Destructionbomb.
Also quick question to y'all, Resistance 4 is scheduled for April 11th this year, Walter has not officially announced the lineup yet.
However if DOA Last Round is at the tournament, would you folks be down to come out for it? If so, what system would you all prefer?