Hi guys, I tried to use the software shared from the user C3S4RFC for makiing transparent the objects of the game:
My purpose was, if possible, try to create an unmasked version of Hayabusa's C1 costume.
1) For doing so first of all I assured myself that the actual datas of Hayabusa' skin were already included inside his C1, thing that actually it's so (and I'm very sure the same is valid for the animations of the face as the mouth's movements, considering that we can already see them in the standard masked version):
View attachment 13249
2) Then I followd the instructions editing the values of my interested object (the low part of the mask aka "WGTface_3") and applying the Vlack color to the alpha channel of that texture.
View attachment 13247
3) Sadly the final outcome in game appeared to be a completely transparent portion of the low portion of the face:
View attachment 13250
Also, strangely enough the low portion of the head - and so not only the mask - appear completely transparent from the front including its back (of the head); however if with the camera I look directly to it, the behind of the head appear visible as it should be in my intentions:
View attachment 13251
Do you know if what I wanted get is possible and eventually what I still need to do? An help would be appreciated =)