Since there was stated that having an collection of the characters most useful tools according to the other character forums could be very helpful, I decided to create a new thread for all discussions in terms of that.
Though it is not easy to make a commitment, here are my top 10:
- 9 frame jab that is good for out-poking opponents
- Offers good tick throw options (e.g. to )
- Start up move for her mini strings like as opener or as good interrupt
- i12 low
- Life safer due to having the ability to stop a lot of offensive tools from opponents
- Neutral on normal hit
- Fastest mid (i12)
- Major counter-poking tool with good range
- Ducks under some highs
- Allround ender for juggles with it's follow up
- Best start up for teleport-mixups
- Good counter poking tool
- Tracks and shuts down some evasive tools (e.g. Baymans tank roll)
- Very short block stun, which means it is almost safe on block (with fuzzy and buffered throw escape)
- Tracking mid punch
- Counters evasive stances and moves (e.g. Christies Jakheio, Brad Wongs laydown)
- Startup for teleport mixup in combination with it's follow up
- Teleport input
- Causes a wall slam for wall juggles with it's follow-up
- Launches when critical threshold reached
- Good close-range/mid-range counter poking tool
- Relatively safe due to pushback
- Quick whiff punisher
- Start up move for teleport mixup
- Causes a sitdown stun that also bounds
- Flexible juggle tool
- Usable for mid screen juggles as well as for wall juggles
- Start up move for teleport mixup
- Fast throw punishment tool (i7)
- In combination with and , it is the best tick throw tool (hard to react to)
- Offers unholdable hit opportunity when the opponent gets up after getting grounded by it
- i12 launching throw
- Offers good juggle options
- Offers guaranteed stuff in ceiling (e.g. powerblow :[[p+k]]: & limbo stun)
Though it is not easy to make a commitment, here are my top 10:
- 9 frame jab that is good for out-poking opponents
- Offers good tick throw options (e.g. to )
- Start up move for her mini strings like as opener or as good interrupt
- i12 low
- Life safer due to having the ability to stop a lot of offensive tools from opponents
- Neutral on normal hit
- Fastest mid (i12)
- Major counter-poking tool with good range
- Ducks under some highs
- Allround ender for juggles with it's follow up
- Best start up for teleport-mixups
- Good counter poking tool
- Tracks and shuts down some evasive tools (e.g. Baymans tank roll)
- Very short block stun, which means it is almost safe on block (with fuzzy and buffered throw escape)
- Tracking mid punch
- Counters evasive stances and moves (e.g. Christies Jakheio, Brad Wongs laydown)
- Startup for teleport mixup in combination with it's follow up
- Teleport input
- Causes a wall slam for wall juggles with it's follow-up
- Launches when critical threshold reached
- Good close-range/mid-range counter poking tool
- Relatively safe due to pushback
- Quick whiff punisher
- Start up move for teleport mixup
- Causes a sitdown stun that also bounds
- Flexible juggle tool
- Usable for mid screen juggles as well as for wall juggles
- Start up move for teleport mixup
- Fast throw punishment tool (i7)
- In combination with and , it is the best tick throw tool (hard to react to)
- Offers unholdable hit opportunity when the opponent gets up after getting grounded by it
- i12 launching throw
- Offers good juggle options
- Offers guaranteed stuff in ceiling (e.g. powerblow :[[p+k]]: & limbo stun)
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