I remember explaining to you at length how it doesn't obfuscate information unnecessarily and that you're simply too lazy to learn.
I can't learn what the game doesn't teach.... well.... I mean I can through trial and error but thats prone to error. LoL... it would be awfully convenient for you if I was simply lazy but I hate to break it to you... I wasn't... I tried.... I applied what they taught me and died anyway...
No, I don't. In fact, I said the exact opposite. If what you meant to ask is whether I believe that you believe that to be true, I don't believe that you have a clear understanding of the games you play, so you look for excuses to justify why you don't like them. Thus, your perception is hardly compelling when its consistently challenging empirical evidence and logic.
Doesn't matter whether I like'em or not... They're still problematic... has liking the mechanics given anyone some sort of hidden advantage that makes the game more balanced ? I wouldn't think so. Hate it or love you get ganked and either way. Which is why you have to "Cheese" them.
Estival's camera is very easy to manage. You're just unable to do simple things that other people mastered ages ago.
Oh I'm sorry... I forgot to mention I only have two thumbs... unlike you a normal human being can't use the right stick and the face buttons simultaneously. If that means I suck then GOOD !!! #SCRUB4LYF. You should get together with the DMC4 Crowd... you'l have great time making fun of us normies for not being able to use a controller with more than four finger fingers at a time.
Zooming the camera out more is not only unnecessary, but also wouldn't even solve your alleged problem by showing you all enemies at all times due to the way that the stages are set-up. Again, Devil May Cry (which you allegedly don't experience this problem) has enemies attacking from off-screen constantly as well, but you cherry-pick things to support your preconceived notions. Zooming it out more would also de-emphasize character personality, which as I mentioned earlier is a key element to these games.
So you noticed... good. Now I don't have to explain to its level design has got problems too...
As for the DMC series.... I don't really remember I always sucked at the first four games.... DmC however did allow Flying Enemies to attack you offscreen if they're... uhm... I guess we'l call it a "Drop Marker"....so it would let Flying Enemies attack you if their Drop Marker was still onscreen.... some enemies would also attack you offscreen but this usually happens if the enemy was actually still onscreen when the attack was initiated, this wasn't always the case.... in some cases if the camera moves off an enemy theres a chance its attack will be cancelled... since it was inconsistent it just makes you look stupid if you were aware enough to keep track of that attack and did a well timed "Blind Evasion" only to evade nothing but air. But I aint complainin.... its significantly better than a game thats deliberately placing enemies in such a way that getting blind sided is inevitable.... Souls game design at its finest.
This is probably the scrubbiest thing I've ever read in my life. We played the same game and were given the same tools. Your shortcomings are entirely on you.
LoL... I don't even know what tools you're talking about... I'm assuming its not the same ones I described so if you got some sort of Pre-Order Fighting Chance Starter Pack that made the game easier for you then great.... I was stuck with what I described.
If things don't immediately go your way and aren't handed to you on silver platter, you instantly jump to blaming the game. It's not a bias you develop before you play, it's a bias you develop before you learn to play. And it's just as toxic to your experience.
I didn't come here immediately and I didn't come here with the intention of blaming the game.... I played that entire first mission roughly 2.1 times.... once on easy... once on medium and a failed attempt on hard.... I then came here assuming I was playing it wrong only to find out the advice you gave me was something I already figured out and was already applying it... THEN I started Bitching and Blaming the game....
Yes I'm a scrub... unlike other gamers I don't act is if I got it all figure it out and I don't expect to get something new right the first time... and for whatever reason that seems to bother you. Nothing I can do about that.
Lots of things are useful. You just don't make use of them because you're bad.
LoL... if your definition of useful consists of a single situation something normally useless finally works then yes... I will concede to that logic... if not then no... they're moderately useless.
But in the case of DMC and its clones the gameplay is really simple... Attack Dodge Attack Dodge... wait for opening Attack Dodge... rinse and repeat. Its got all the nuance of Lego Star Wars.
Again, cherry-picking with confirmation bias.
Yes and its Beautiful...
Besides theres a fundamental difference between a game where players aren't tapping into the games depth and a game where players have no depth to tap into.
This was one of the problems with Batman Arkham Games.... particularly Arkham City... people said the game was too simple and repetitive... and yeah it was... because they played it that way... but it didn't have to be.... they played the game as if they were rushing to get to the end, doing the bare minimum and never trying anything new unless the game forced them to by introducing a new type of enemy that can't be countered or taken down from behind.... and if you approach The Arkham Games like that they are definitely going to suck...
The same is true for Bayenotta and to some extent DmC, but those games grade your perfornance and then tell you: "No... you're the one who sucks... try harder, punk !!!" So even though you can skate by them just as easily as you could in Batman, they game refuses to accept responsibility for whatever problem you may have with its depth because it is there and you didn't use it.
Contrast that with the Lego games and Souls Games that don't have that depth to begin with.... you can only use whats there and if you want to more out of the nechanics well then too bad... thats all they got.
Trying to force depth seems to be what most gamers respond to.... instead of having extra mechanics that players may or may not use some games have mechanics in which you are forced to use to get by.... and players respond better to that, atleast the self proclaimed hard core players do. I don't really agree with this method... Forcing players to use the extra mechanics just makes the game feel convoluted.
The mob doesn't require any scrolls. Yes, they try to make you use scrolls, just as all enemies try to deplete your health. Overcoming those obstacles is the point of playing games in the first place.
The mob Stuff every other method other than Scrolls.... they may not be necessary to get past them but they are pretty fucking unfair if you opt no to use the scrolls.... particularly the black ones that skate around you in a circle.... those are the one's I'm talking about specifically when I say the shut down much all of your options just by poking at you whenever you're not guarding. Worse yet they pair them with those slightly taller Baddies with the Katanas and are constantly blocking.... I need to charge the 2ndary attack to break their guard but the smaller ones and their frequent attacks prevent that from happening... I'd like to say focusing on the skating Enemies leaves my vulnerable to the larger ones but honestly... they don't even get a chance to be a threat because the skating enemies just keep shutting you down all by themselves. So yeah I pop a scroll just so can get my Aerial Rave loop going.... it works. And that leaves me at a disadvantage when the Academy chicks show up....
Kinda like Dark Souls and its bottle necks. They're just trying to burn through as much of your estus as possible.
Because you can re-play levels with any character immediately after you beat them
This doesn't explain why they let you change it BEFORE you beat them.
So if you liked a stage and want to re-play it with a leveled up character because you like playing that character, you have the option to do it on a difficulty that somewhat matches your character's level.
And it never occurred to anybody that this wouldn't necessary if they never used levels in the first ?
You don't have to answer that, its a rhetorical question...ofcourse it never occured them.... level up system always cause these problems and amount of pointing it out has done anything to change that. LoL... its a Game design Blind Spot that we are cursed with suffering forever.
DMC doesn't let you buy any skills before the start of the first mission
DMC4 doesn't... but DmC does.... I think.... when you first start the game there is no mission select screen like in 3 & 4... it just starts and from there you can't buy skills until you stumble upon the statue..... long after slaying enough baddies to buy some skills... I think thats how it works. I could be wrong, I remember the game letting you setting up weapon skins and costumes somewhere in the beginning but I don't remember if the you could enter the shop from there.... because there was a preorder bonus that gave you three Skill points before you even start so I don't know.... I recorded it... I'l check it later.
They've showing you what structures the game has so that you're mindful of them moving forward. This is transparency that you allegedly like.
Actually I'm confused.... whats your point ? Just like EV, DmC lets you chose your difficult in the beginning but unlike EV some of the difficulties are locked away because what would be the point of starting DmC on Dante Must Die Difficult before you've had chance to buy Stinger or Ricoshot ?
Ninja Theory made the decision to lock those away... Tamsoft on the other hand did not...
But thats not what has me confused...what has me confused is why we'rs talking about the Skill Shop ? I need clarification.