I honestly think that SC6 should keep the current generation of fighters and just bring back the missing weapon fighting styles that didn't make it into SC5. I hate when a company decides to do a generational shift for the roster, only to abandon the characters and bring back old characters to appease fans. There is nothing wrong with fighting games moving forward.
SC5 definitely was streamlined, which had mixed reactions. In terms of gameplay, I feel that it's the best in the series. As for story, we all know SC5 was rushed and was planned to have a longer story. That is not the developer's fault, because Japan experienced a natural disaster during the time of development. Gameplay wise, SC5 is great. Could it have used better single player content? Yes. But I'm sure that, if given enough time, SC6 will be great.What's "moving forward"? SC5 didn't move forward. They just swapped out move sets for no good reason, cutting classic characters in the process, and offered an incomplete story mode. My main Hilde wasn't even in it, and there was no explanation anywhere in the game of what happened between the time she was like 18 (you know, a few years ago) and the present when she's THIRTY SOMETHING. That's a giant F-U to fans, and that's why it sold like crap and they have to cater to F2P perverts now just to scrap some dough.
You're right the new one is worst. So much worst that it is impossible to actually do it from neutral unless you have a modded stick that allows you to do it from neutralTHE NEW ONE IS WORSE!!
You're right the new one is worst. So much worst that it is impossible to actually do it from neutral unless you have a modded stick that allows you to do it from neutral
No meters and all that goes with that. You had stronger normals for pressure since aside from the Soul Charge because they weren't depending on you pissing out some meter or gauge to effectively apply your heaviest pressure.What do you guys want from SC2?
What do you guys want from SC2?
You can RCC crouching moves to go into standing moves right away, and not being able to use a move only applies to moves that don't 8WR or use two button inputs (e.g. 66B, 6B+K).No meters and all that goes with that. You had stronger normals for pressure since aside from the Soul Charge because they weren't depending on you pissing out some meter or gauge to effectively apply your heaviest pressure.
Less conditional inputs. For example, in SCV the "While Rising" attacks just become insane because so many attacks leave you in a crouch status. So rather than poke with a low and then follow-up with my planned normal pressure attack, I'm always getting caught in "While ducking/While rising" loops. This limits my mix-up capacity in a way that seems wholeheartedly pointless. You had stuff like that in 2, sure, but in a much more limited capacity. WR/WC attacks almost always ended in standing state, for example, so at least after that one input you're back in gear. You rarely got looped.
Less effects so that I can actually tell WTF is going on. They were in 1 and 2, sure, but so toned down compared to IV/V so that I could actually see what I was doing.
Old Lizardman. All of Lizardman's new fighting styles are lame. Bring back his old stuff. No funny business with wings.
Less bloom so that I can tell what's going on.
Interesting and varied stages.
Good music.
Announcer tone that doesn't sound like a boring pastor at Sunday School.
I could make a plug for less ugly character models that actually look different from one another, but I feel like that might be too much to ask for considering how much they love to model import their wretched models from IV these days. Same goes for outfit design.
I'd argue the stages are pretty varied in this game. You have completely wall'd off stages (Astral Chaos, Pyrrha), complete RO stages (Aeon, Astral Chaos), transition stages (Elysium, Astaroth, Maxi), infinite stages (Elysium, Hilde, Tira), stages with breakable walls (Leixia, Patroklos, Maxi), a stage that has walls that fall down (Voldo), and stages with two walls two RO, three walls one RO, etc. Etc.
The only really flashy stuff in SCV is the yellow BE and CE. All of the other stuff has been here since SC2. But I do agree that the BE color is garish. I the old color flashes from the trailers since they were more dull.